Raz0r Posted August 26, 2015 Posted August 26, 2015 (edited) It's been a while since a Windows build was available on the site, so I made one just then. I can't guarantee XP support. Let me know if you have any issues, with exact error messages and your OS + version Download here Edited April 13, 2020 by Circa Changed the link to the repo for ya, raz Merek likes this
Merek Posted August 26, 2015 Posted August 26, 2015 Keep getting a VM_Create on UI failed error when I attempt to launch the JA++ Client. The serverside version works fine though. Operating System is Windows 7 Ultimate SP1 32-Bit.
Kessno Posted August 26, 2015 Posted August 26, 2015 Keep getting a VM_Create on UI failed error when I attempt to launch the JA++ Client. The serverside version works fine though. Operating System is Windows 7 Ultimate SP1 32-Bit. I could be wrong, but I believe that error occurs when the EXE isn't set to 'Run as Administrator'.
Merek Posted August 26, 2015 Posted August 26, 2015 Are you using OpenJK?Okay, it's working now. Once I installed OpenJK it loaded without problems Edit: The command "mini" isn't working, how do I minimize jka?
Circa Posted August 26, 2015 Posted August 26, 2015 I thought the command was "minimize"? Merek likes this
Merek Posted August 27, 2015 Posted August 27, 2015 I thought the command was "minimize"?Quite right you are @@Circa, however in the older versions of the JA++ Client "mini" was used to minimize the game. Anyways it worked and I can live with typing out the full word.
Circa Posted August 27, 2015 Posted August 27, 2015 Quite right you are @@Circa, however in the older versions of the JA++ Client "mini" was used to minimize the game. Anyways it worked and I can live with typing out the full word.If you type "mini" and press tab, it'll finish it for you. Merek and NAB622 like this
Raz0r Posted August 27, 2015 Author Posted August 27, 2015 JA++ hasn't had a minimise command since 2013, you must have had an extremely old build, missing out on a lot of stuff ;o Merek likes this
Merek Posted August 27, 2015 Posted August 27, 2015 JA++ hasn't had a minimise command since 2013, you must have had an extremely old build, missing out on a lot of stuff ;oThe only reason I was using an older build of the client was because I was unable to get the newer ones to work. Should've used OpenJK from the beginning... Also I am currently using the latest build and the "minimize" command still works
UberGoat Posted August 28, 2015 Posted August 28, 2015 Is there a changelog for the new binaries? Anything we should know about? Thanks
Raz0r Posted August 29, 2015 Author Posted August 29, 2015 You could take a peek through the commit log, there's no summary yet.
Raz0r Posted September 13, 2015 Author Posted September 13, 2015 Updated again+ Widescreen ratio fix for HUD, crosshair etc* Optionally disable SQL in builds, you'll need to compile yourself with no_sql=1 through scons+ Added cg_queueCenterprint (default 0) as MotDs on servers were taking far too long to disappear.
Raz0r Posted December 17, 2015 Author Posted December 17, 2015 Just made another build for Windows. Download it from here. Here are some of the changes: + Added cg_drawScoresNet * Improved cg_smoothClients for local player + Added ©g_jpluaAutoload to control which plugins to place (e.g. "0", "1", or "razhud mystats plugin3") + Added lua_disable, lua_enable, lua_list * Fix Ghoul2 related crash that happened on some platforms * Fixed retail jamp.exe support * Fix some (Siege) voice chat bugs + Added clickable URLs to chatbox + Added japp_preciseFonts (requires OpenJK) * Fixed widescreen aspect-ratio correction for most HUD elements * Fix crash + exploit related to selected force powers with modified clients + Added support for JA+ spin kicks (japp_allowSpinkicks on server) + Added japp_kickTrace (more accurate melee kick collisions) + Added more diagnostics to entspew (fatal error when >= 1022 entities spawned) * Fix grapple hook being fired (or not released) during an attack * Fixed flying vehicles not being able to lean left or right + Allow amkiss 'victim' to slap kisser with force push * Fix placed misc_bsp causing issues, bug introduced recently * Disable cg_drawRewards if no assets are found * Fix server crash when using amkick, bug introduced recently + Added japp_saberTweak value 256 to never used location-based damages for sabers + Remove limit on custom species, fixes crash with certain customisable skins * Fix some more widescreen ratio alignments for HUD (japp_ratioFix) + Added insert/overstrike support to new chatbox. * Changed new chatbox cursor to vertical bar * Fix saber trails of certain moves never fading, drastically lowering FPS. Bug was introduced recently * Fix animations for spin kicks with staff saber + Added WIP mini scoreboard as cg_drawScores 2 Smoo and Merek like this
Raz0r Posted January 13, 2016 Author Posted January 13, 2016 Just made another build for Windows. Download it from here. Here are some of the changes: + Added japp_sortScoreStyle to sort score by kills, net, kdr, kpm, clientNum * Normalised some more CGame font rendering - "server is changing maps" and "connection interrupted" + Added tab-stop to bad chars checked with USERINFO_VALIDATION_CONTROLCHARS * Removed cheat-protection on d_saberAlwaysBoxTrace, d_saberBoxTraceSize, d_saberGhoul2Collision, d_saberInterpolate, g_allowNPC, g_saberRestrictForce + Added japp_showNextMap which will attempt to decipher mapcycles + Added chatbox key handlers for Ctrl-Home and Ctrl-End to scroll to the first and last messages respectivelyBut most importantly there were some behind-the-scenes changes which means some very cool/useful plugins are coming soon - including killtrackers, new HUDs, entity interaction on servers - so make sure you grab this build Smoo likes this
Raz0r Posted January 15, 2016 Author Posted January 15, 2016 Had to make another fix for sh_lua.pk3 causing an error when joining games or starting servers. Download sh_lua.pk3 here and drop it in japlus Smoo and Echo6207 like this
Echo6207 Posted February 23, 2016 Posted February 23, 2016 Having an absolute blast Raz0r, thank you so much for creating and maintaining this mod. About to get some first timers in to play a round of CTF this weekend and now with openjk and ja++ these days, the experience of playing Jedi Academy multi-player and moderating a server is simply a pleasure. Much love to you. Exmirai and Raz0r like this
Raz0r Posted June 25, 2016 Author Posted June 25, 2016 Just made another build for Windows. Download it from here. Here are some of the changes (January -> June): + Added cg_predictGrapple to enable/disable grapple hook prediction. + Added ammindtrick + Added japp_corpseRemovalTime * Fixed crosshair disappearing when looking at bmodel entities + Added japp_instantSaberSwitch * Fix rocket lock bug when sleeping players + Added full-force duels + Added ability to execute some admin commands from server console * Fixed some amsleep bugs + Added grapple hook swinging animations * Fixed new chatbox not preserving colours for messages that span multiple lines + Added *.tk domain to chatbox URL list + Added slapping animation to prevent amkiss (force_throw) * Improve chatbox URL matching to support any prefix * Show the right chat colour on the input line based on global, team and whisper modes + Added ability to click in the chatbox input line to move the cursor * Fixed chatbox tab-completion not preserving the previously used colour * Load "hacking" icon for (T)FFA, it's used in map modding * Load Power Duel icons for (T)FFA, it's used on the new scoreboard * Fix score_line HUD element not being right-aligned (was overlapping HUD) + Added interpolation / extrapolation value to lagometer to assist cl_timeNudge setting * Fix case where chatbox URLs were not aligned properly when using timestamps + Added viewmodel swaying via: cg_gunMomentumEnable, cg_gunMomentumDamp, cg_gunMomentumInterval, cg_gunMomentumFall * Match new chatbox defaults more closely to base * Removed cg_chatboxLineHeight (unused), fixed chatbox tabs being broken + Ammo pickups only spawn if a useable non-melee weapon is enabled via g_weaponDisable + Added infinite ammo in duels * Default japp_unlagged to 0 * Fixed amdropsaber duplicating sabers + Added japp_allowDropSaber * Fixed merced players not retaining items/weapons properly across spawns * Flipkicking no longer affects protected/invulnerable players * Fix cg_predictGrapple when there are dropped sabers * Fix camera pitch restriction not letting you look directly up/down * Improve viewmodel sway + Added support for JA+ style ui_modSay/chat menu + Allowed second argument in cg_forceOwnSaber/cg_forceEnemySaber to control second saber Smoo likes this
Raz0r Posted December 21, 2017 Author Posted December 21, 2017 Does a confident* Windows user feel like being a guinea pig for my latest experiments? (14.4 MB of badness) Shared assets (for clients and servers):sh_animations.pk3 - Animationssh_lua.pk3 - JPLua coreClient assets:cl_assets.pk3Client binaries:cl_bins_win32.pk3 - Windows 32 bit BROKEN, see below postcl_bins_win64.pk3 - Windows 64 bit (useless without 64 bit OpenJK which doesn't exist for Windows yet)cl_bins_linux64.zip - Linux 64 bit (unzip)Server binaries:sv_bins_win32.pk3 - Windows 32 bit BROKEN, see below postsv_bins_win64.pk3 - Windows 64 bit (useless without 64 bit OpenJK which doesn't exist for Windows yet)sv_bins_linux64.zip - Linux 64 bit (unzip)Client JPLua plugins (optional):cl_lua_chatstyle.pk3 - Custom chat stylescl_lua_ignorebot.pk3 - Ignore bot chattercl_lua_japlusadmguns.pk3 - JA+ server admin gun commandscl_lua_japluscompat.pk3 - JA+ server compatibility helper (command autocompletion etc)cl_lua_killtracker.pk3 - Kill trackercl_lua_notify.pk3 - Desktop notifications (Linux only)cl_lua_razhud.pk3 - Raz0r's HUDcl_lua_strafehud.pk3 - Strafe HUDServer JPLua plugins:sv_lua_automsg.pk3 - Periodic chat messagessv_lua_duelwhois.pk3 - Show who is currently duelingsv_lua_iplog.pk3 - Show names previously used by an IPsv_lua_japluscompat.pk3 - JA+ compatibility helpers (adds amspectate)sv_lua_modelscale.pk3sv_lua_motd.pk3sv_lua_spawnhealth.pk3* won't complain when things don't work and can work things out for themselves Best to install this to a fresh copy of JA running latest OpenJK. Mostly what I'm looking for is if it works on your version of Windows and any issues you run into / steps to take. It should just work. Linux users also welcome to try out the new desktop notifications :^) Maksman, Smoo and dg1995 like this
Raz0r Posted January 6, 2018 Author Posted January 6, 2018 Turns out the above Windows 32bit binaries didn't work because of a dependency on SJLJ exception handling. Hopefully these should fix that: Client binaries:cl_bins_win32.pk3 - Windows 32 bitServer binaries:sv_bins_win32.pk3 - Windows 32 bit Smoo likes this
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