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Weapon converting


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http://jkhub.org/files/file/1413-blender-264-jedi-academy-plugin-suite/

Here ;)

You need to import model into blender, and

1 select a mesh in Object mode

2 go to "custom properties field"

3: add as Key "md3shader"

4 add as value the relative path of texture "example: models/weapons2/rifle/rifle_bar

5 do it FOR EACH MESH of your model, give manually to it his textures.

6: export as MD3 using the plugin savbe as rifle.MD3  (ever put .MD3 at the end of name)

Export

if you open now with MD3view, you can see your model textured and convert it to GLM of weapon

^^

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I actually used GMax to texture the object. However I created a model in a different program, saved it as *.obj (I also made a YV layout in a different program after that). Then opened it in GMax, applied the textures and then turned it into md3. I also made a glm version, no problems seemed to appear.

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