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Error Max_Map_Draw_Verts


Go to solution Solved by Asgarath83,

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Posted

today at the end of my building Meta i got this error >.<

what's happened???

D:

 

 

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Posted

Oh... i fixed, i need just to remove some misc_,model entities... really i am near the limitation of geometry of radiant... :\

i hope i can clip all models :\

Posted

yes many of my object got complex forms so i make a clipper little.... complexity.... maybe i need to limitat to make a simple squares bounding box, like the Npcs... :\

spawnflag 2 on misc_model? what it do @@mrwonko ?

Posted

Spawnflags 2 on misc_model creates way too many brushes, don't use it. If you don't know it, don't worry. If you're manually clipping models, wonderful, keep doing that.

Asgarath83 likes this
Posted

it's possible to use the _clipmodel shader key on misc_model instead of build a physic solid clip? how can i use it @@Langerd ?

@@mrwonko

 

Another little question: some of models are interactive objects with script... it's better to convert the physics clips into a func_usable or use a trigger_multiple outside the clipper? D:

Posted
  On 3/2/2015 at 12:14 PM, Asgarath83 said:

Uff i continue to display this damn error... i think i need to convert into misc_model_static all not interactive entities. >.<

 

It's probably a good idea, but make sure you do not abuse of them. There's a limit of max misc_model_static (I think 1024? 2000? not sure).

 

Also, you have a lot of structural brushes: I invite you to make a detail brush ANY brush that you don't need to calculate VIS or that doesn't touch the outside void, though you probably already know that.

 

Last but not least, if the map is the one you showed in this image:

http://wrzucaj.net/images/2015/02/26/Collider_duomo57MUW.jpg

I'd suggest you to turn all those clip patches and cylinders into much more rough octagonal brushes. Patches tend to cause painful lag and create complex geometry, where so much complexity for a bunch of columns isn't really needed and is hardly noticeable.

Posted

Many thanks for all suggest @@Ramikad. :)  i will turn the building into misc_model_static. that's should be work.  if not work, i make squared the patches of central dome... yes, i use cylinder for the columns, but i removed the large patch of the vault because the player NEVER can climb so up... so i place simply a clip brush as ceiling at the level of the windows 3 days ago. :) 

Posted

I think i fixed temporany converting the Mind dome into misc_model_static, as misc_model, it draw in the map THIUSANDS of vertexes... :\

good night.

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