Langerd Posted February 10, 2015 Share Posted February 10, 2015 Ok i made a fan model and want to put it in the engines. I want to make this roatating effect. but there is one problem. I made the engines modelscale 2. But the fan is in the spawnflag - model2 in func_roatating ... in this one spawnflag modelscale doesnt work :/Any ideas what i can do? Asgarath83 likes this Link to comment
Lazarus Posted February 11, 2015 Share Posted February 11, 2015 Is the fan a model? Or are they simple brushes add together with the model? I am at loss at your explination at the moment. Or is the fan part of the model but won't rescale? Link to comment
Asgarath83 Posted February 11, 2015 Share Posted February 11, 2015 Ok i made a fan model and want to put it in the engines. I want to make this roatating effect. but there is one problem. I made the engines modelscale 2. But the fan is in the spawnflag - model2 in func_roatating ... in this one spawnflag modelscale doesnt work :/ Any ideas what i can do? @@Lazarus. he make a fan model he want it work as func_rotating object. so he make a brush with func_rotating parm and as model2 the fan. he want to rescale the model displayed into map, but into func_rotating the parameter "modelscale " not work as in misc_model and misc_model_static. :\ any idea? Langerd likes this Link to comment
Solution mrwonko Posted February 11, 2015 Solution Share Posted February 11, 2015 Instead of using model2 you should be able to target a misc_model to the func_rotating, which should keep its modelscale. Langerd and Asgarath83 like this Link to comment
Langerd Posted February 11, 2015 Author Share Posted February 11, 2015 Yep it worked O-o Does it work for the other enities too? Link to comment
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