IrocJeff Posted January 20, 2015 Posted January 20, 2015 I have one more issue I can't figure out with the target_level_change. It works perfectly for me. I can go map to map and keep all items. When someone else tests this the level transitions do not happen.Here is what I have. A trigger_once connected to a target_level_change. the trigger is set to player only. the target_level_change has a "mapname" of the next level. Am i missing anything?
Ramikad Posted January 20, 2015 Posted January 20, 2015 As far as I know, you're not missing anything. How exactly doesn't that work? Does any error pops up, or simply nothing happens?
Boothand Posted January 20, 2015 Posted January 20, 2015 It exits the level and goes to the main menu!
IrocJeff Posted January 20, 2015 Author Posted January 20, 2015 As far as I know, you're not missing anything. How exactly doesn't that work? Does any error pops up, or simply nothing happens? I feel the same way, but, @Boothand is my official tester and he's having some issues with it not going from map to map.
Ramikad Posted January 20, 2015 Posted January 20, 2015 At this point I'd suggest you change the mapname key of target_level_change to a base map, to see if it may be responsible in some way.
IrocJeff Posted January 21, 2015 Author Posted January 21, 2015 I just changed the transition to map to bespin_platform and it switched perfectly on my end. I started with the blaster and stun baton and entered the level w/ the same. I don't think the problem is on my end.
ensiform Posted January 21, 2015 Posted January 21, 2015 Seems to me like theres an error happening but its not displaying the error popup. Did you check the console?
IrocJeff Posted January 26, 2015 Author Posted January 26, 2015 It exits the level and goes to the main menu! Ramikad tested the project and he had no issues with the level transitions working properly.
Boothand Posted January 26, 2015 Posted January 26, 2015 Hmm, really not sure then, if he tried the same exact version as I did. One thing worth noting was that the supplementary mods didn't seem to kick in before I extracted them from the ICE_TEST.pk3 and put them in my base. Not sure why exactly.
IrocJeff Posted January 26, 2015 Author Posted January 26, 2015 I just packed all those in there so you wouldn't have to download all those files and I wouldn't have to upload them I thought I wrote in my instructions to put all those in the base folder... Boothand likes this
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