z3filus Posted January 11, 2015 Posted January 11, 2015 Hi all, I'm working on a Sith Tomb duel map, and I'm using original Jedi Aademy textures only. I'm posting this here, hoping to get some feedback, positive or negative.It has an entrace that is blocked with huge amount of sand, and 2 other routes on the side, also blocked by sand, and probably rocks. Source of light will be torches. I need some help though; I've created a simple flat floor, but I don't have any ideas on how to texture it. There will probably be some small rocks and piles of sand in the corners. Langerd, Kualan, Circa and 1 other like this
therfiles Posted January 11, 2015 Posted January 11, 2015 Nice brushwork! Like what you've got so far.
Circa Posted January 11, 2015 Posted January 11, 2015 Looking good! I have plans to make a small sith duel map as well. therfiles likes this
Langerd Posted January 11, 2015 Posted January 11, 2015 This place looks amazing!!! And very great idea to make this pillars not so solid but smoothie.I dont like how it is done in Jk3. Korriban look awful... the best atmosphere was in KOTOR.Maybe make the Ragnos statue in the texture similar to the other textures
z3filus Posted January 12, 2015 Author Posted January 12, 2015 (edited) Thank you @@Langerd, the Statue will blend in with the textures with some warm yellow-ish light from the torches. Eventually.There was another statue I wanted to use, named something like " statue_sith_bust " But I couldn't find it. I'll keep looking today. EDIT Nevermind I just found the model and it fits the room perfectly. Ofcourse I need to create a pedestal for it. Edited January 12, 2015 by zeƒilus Langerd likes this
Tempust85 Posted January 25, 2015 Posted January 25, 2015 Since it's for MP, you should make this a rend2 map. AngelModder likes this
AngelModder Posted February 6, 2015 Posted February 6, 2015 Since it's for MP, you should make this a rend2 map. Wth is Rend2?
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