Langerd Posted January 3, 2015 Posted January 3, 2015 Ok how to make it? I mean know glowing bulb but emitting light.Like this place in jk2 bespin underground map when you must mind trick the ugnaught to open the door. The light is changing there. How to make it? Only with script?
Ramikad Posted January 3, 2015 Posted January 3, 2015 You mean turning lights off and on? If that's the case, you can simply "use" the light entity, in the game or through scripts.
Langerd Posted January 3, 2015 Author Posted January 3, 2015 But when i give the light the targetname and attach it to the trigger to active it ... nothing happens
Asgarath83 Posted January 3, 2015 Posted January 3, 2015 But when i give the light the targetname and attach it to the trigger to active it ... nothing happensit work with script_targetname or targetname with icarus, not with trigger o.o
Ramikad Posted January 3, 2015 Posted January 3, 2015 it work with script_targetname or targetname with icarus, not with trigger o.o Huh? Every single time I did this in the past I used func_usable entities, which would work pretty much the same as trigger_xxx entities.Anyway, it's strange that it doesn't work. If you did everything correctly it should work just fine. Edit: Just tested it, and lights are triggered by both func_usable and trigger_multiple.
IrocJeff Posted January 3, 2015 Posted January 3, 2015 Ok how to make it? I mean know glowing bulb but emitting light. Like this place in jk2 bespin underground map when you must mind trick the ugnaught to open the door. The light is changing there. How to make it? Only with script? I thought I had a post about this somewhere...There is a link in there to the original WIKI something article I found the tutorial from. http://jkhub.org/topic/4641-trigger-able-lights/
Asgarath83 Posted January 3, 2015 Posted January 3, 2015 mmmm, i got tried with a trigger_once in past... okay, i mistaked, sorry, never tried with multiple trigger. so there is something wrong into the spawnflags or parms of trigger itself .
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