ChalklYne Posted December 19, 2014 Posted December 19, 2014 You all can have this for Christmas as its already rigged. Im obviously going to retexture him. Most likely tomorrow. Its not much, but something new to slay never hurts. Rancor skeleton therfiles, Onysfx, Omicron and 3 others like this
Barricade24 Posted December 19, 2014 Posted December 19, 2014 To quote Luke Skywalker, "What a piece of junk."
ChalklYne Posted December 20, 2014 Author Posted December 20, 2014 Figured out my uv problem in zbrush... got him ready for a nice new coat of paint ill be doing tonight.
ChalklYne Posted December 21, 2014 Author Posted December 21, 2014 Gotta get to work... more will be done tonight. Stoiss and GPChannel like this
ChalklYne Posted December 23, 2014 Author Posted December 23, 2014 Laying down some basic efx. Still no shaders except the glow. GPChannel, Omicron, Jeff and 1 other like this
ChalklYne Posted December 23, 2014 Author Posted December 23, 2014 Experiencing a weird bug when he grabs you take a look and see what you think. I imported tge source tags and skele and didnt rename them or anything and when you get grabbed youre bolted to the mesh root not r_hand. Crazinesshttps://www.dropbox.com/s/42ard9hart1i6e0/junk_titan.rar?dl=0 Nowhere near done, i have a new anim for the grab and grab kill that he does with his left hand and a pretty cool fatality animated, but without the fix of this tag issue they are pointless. Id also like to change around his sounds before uploadibg final version. Would be better if an actual texture artist played around with it for a while as wellIll go finish up that lava effect now
GPChannel Posted December 23, 2014 Posted December 23, 2014 OMG, i very like junk titan..and i love the new force push effect....amazing job!
DarthStiv Posted December 23, 2014 Posted December 23, 2014 Hey, it's a nice force power you have shown at the end of the video,is it hardcoded or just scripted?Oh, I just realised that was a new push effect...I like it!
ChalklYne Posted December 23, 2014 Author Posted December 23, 2014 Any ideas? Id like to wrap this up is it hardcoded or just scripted?Just an efx file with some animevents tampering. Thanx, try to figure out my broke titan
ChalklYne Posted December 23, 2014 Author Posted December 23, 2014 To eliminate the run around... heres what ive done/tried... I imported the source rancor, deleted his mesh. Imported my mesh. Made sure all transforms were reset, rigged and exported. Noticed the problem. Reimported the r_hand tag, reset transforms, tried again... same stuff. Only differences between the junk titan and source rancor were the mesh names and LODs, so i copied the source exactly with mesh names and LODs and same stuff
ChalklYne Posted December 23, 2014 Author Posted December 23, 2014 If i spawn him as an actual rancor replacement, it works... looks like source code woes. Ill just release this as a replacement for now until i can figure something else out. So now im just going to add in a new death anim and a new grab/fatality a little smoother than what i had and i should be sending this to the admins tomorrow (work) Barricade24 likes this
Barricade24 Posted December 23, 2014 Posted December 23, 2014 Nice. Looking forward to the new content. How are troopers coming if I may ask?
ChalklYne Posted December 23, 2014 Author Posted December 23, 2014 Just repainting and rigging. Most likely some touches here and there. Im planning a massive rigfest soon to get all i have ingame Barricade24 likes this
ChalklYne Posted December 23, 2014 Author Posted December 23, 2014 Just submitted a fully functional version. Will update when i figure some stuff out, add better shaders and possibly some new anims. Merry Christmas Hub Omicron and DarthStiv like this
Lancelot Posted April 1, 2019 Posted April 1, 2019 please give us this junk titan <3 https://jkhub.org/files/file/2176-junk-titan/ Jeff likes this
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