Archangel35757 Posted September 2, 2014 Posted September 2, 2014 For the 3ds Max users out there... I've downloaded the original MD3 source code (from here: http://forums.duke4.net/topic/1065-md3-exporter-for-3ds-max-2010-x86-and-x64/ ) ...and have it ported over into a Max2013 visual studio 2010 project. It was compiling successfully until I added the DoExportMD3.cpp file-- which now results in 20 errors due to the Unicode conversion. I hope to have these errors sorted out by the end of this week. Also, @@DT85 - if you made any improvements to the code in your Max2010/2011 version then I would like to add your changes as well. Thanks.
Archangel35757 Posted September 3, 2014 Author Posted September 3, 2014 @@DT85 -- you mentioned tags aren't working in your 2010/2011 version, can you, @@Psyk0Sith or anyone tell me if tags worked properly in versions prior to Max2009? (I will check my Max8 version).
Psyk0Sith Posted September 3, 2014 Posted September 3, 2014 Max 7 version works since that's an old plugin. Haven't found a max 9(x64) version that worked.
Archangel35757 Posted September 3, 2014 Author Posted September 3, 2014 Max 7 version works since that's an old plugin. Haven't found a max 9(x64) version that worked. Does your max 7 plugin version say "Beta 5" by Pop-N-Fresh ( in export dialog)?
Archangel35757 Posted September 3, 2014 Author Posted September 3, 2014 Anybody got 3dsMax2013 32-bit????
Archangel35757 Posted September 3, 2014 Author Posted September 3, 2014 Unicode errors resolved. Both Max2013 32/64-bit versions compiled successfully (but this doesn't mean there aren't any runtime errors). @@AshuraDX is beta-testing the 32-bit plugin now.
Psyk0Sith Posted September 3, 2014 Posted September 3, 2014 Does your max 7 plugin version say "Beta 5" by Pop-N-Fresh ( in export dialog)?Mine isMD3 v2.01Export MD3 by Pop N FreshEnhancement and fixes by Chris Cookson
Archangel35757 Posted September 3, 2014 Author Posted September 3, 2014 Mine isMD3 v2.01Export MD3 by Pop N FreshEnhancement and fixes by Chris Cookson Yeah I cannot find that version of source code on the Internet. Version 2.0.1 source code was released I just can't find any good links... Did you download the 2.0.1 source zip file by any chance?
Psyk0Sith Posted September 3, 2014 Posted September 3, 2014 I don't think i did, i'll have a look.Source code bottom link of first post, but i cannot confirm which version, dude says it's Cookson's work.http://forums.duke4.net/topic/1065-md3-exporter-for-3ds-max-2010-x86-and-x64/
Tempust85 Posted September 4, 2014 Posted September 4, 2014 Seems familiar, pretty sure that's where I got the code from.
Archangel35757 Posted September 4, 2014 Author Posted September 4, 2014 Seems familiar, pretty sure that's where I got the code from. Yeah I looked at your github repository... it's the same. @@AshuraDX says the 32-bit version works for him-- but textures are not showing properly... maybe he can expound on his findings. I tried the 64-bit plugin but it crashed max 2013 right after it created the md3 file for writing... leaving an empty md3. Nothing's ever easy... going to take some time I'm afraid. Has anyone ever tried the Maxscript MD3 exporter in later versions of 3dsMax?
Archangel35757 Posted September 4, 2014 Author Posted September 4, 2014 Didn't know there was one?Yes... both importer and exporter scripts... available from Scriptspot. Edit: sorry... there's only an importer.
Tempust85 Posted May 27, 2016 Posted May 27, 2016 Horrible necro I know, but guys you may want to give this a test if you have Max 2013 64bit or Max 2014: https://dl.dropboxusercontent.com/u/16660487/MD3_Export2013_x64.dle Exports animation in all of my tests unlike my previous attempts. Archangel35757 likes this
Archangel35757 Posted May 28, 2016 Author Posted May 28, 2016 Horrible necro I know, but guys you may want to give this a test if you have Max 2013 64bit or Max 2014: https://dl.dropboxusercontent.com/u/16660487/MD3_Export2013_x64.dle Exports animation in all of my tests unlike my previous attempts. Did you compile a 32-bit version for Max2013... it's easy to set that up automatically in your project settings. (Note: MAx2013 is the last edition to support 32-bit). Tempust85 likes this
minilogoguy18 Posted May 28, 2016 Posted May 28, 2016 Is there anyone still running a 32 bit OS??? Them RAM limitations doe... Tempust85 likes this
Tempust85 Posted May 28, 2016 Posted May 28, 2016 Come get your plugins! https://www.dropbox.com/sh/y6rm3ppgdmxo1cy/AADaBRmXswJjRC8VEFTUopuna?dl=0 Multiple Max versions now supported. Archangel35757 likes this
Archangel35757 Posted May 28, 2016 Author Posted May 28, 2016 don't forget the x64 versions for Max9, 2009, 2010... also Max9 plugins work in Max2008. Great work! Tempust85 likes this
Archangel35757 Posted May 28, 2016 Author Posted May 28, 2016 @@minilogoguy18 and other XSI ModTool users... this is for you: http://www.edharriss.com/tutorials/tutorial_xsi_UV_convert/convert%20_UVinfo.htm Do you have Dave "NPherno" Eaton II's NPherno's md3 compiler tool? it works, what more could you ask for... Luckily softimage can imort/export .3ds grab the MD3 compiler from here: http://www.wolffiles.de/index.php?filebase&fid=1856
Tempust85 Posted May 28, 2016 Posted May 28, 2016 Added the 64bit versions missing: https://www.dropbox.com/sh/y6rm3ppgdmxo1cy/AADaBRmXswJjRC8VEFTUopuna?dl=0 Archangel35757 likes this
Tempust85 Posted May 30, 2016 Posted May 30, 2016 Updated the plugins with a cleaner UI and dumping a not-so-useful feature (picking which objects & tags you want to export instead of all in the scene) which didn't compile with unicode. Plugin operation should be self explanatory now with better wording and an example of how to use frames. Psyk0Sith likes this
Tempust85 Posted May 31, 2016 Posted May 31, 2016 Stress tested the plugin by exporting a 100 frame cloth sim flag which turned out great in MD3view. Archangel35757 likes this
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