Tempust85 Posted April 27, 2014 Posted April 27, 2014 This is a redo of my HL2 MP mod, Terminator Apocalypse. Built with UDK, it's a SkyNET vs Resistance MP game with FFA & TDM gamemodes. The first release is going to be small, so there will be: - 2 gamemodes- 2 character models each team- 3 weapons each team- 1 map SkyNET: - T-800 Endo (character)- T-800 Infiltrator (character)- Plasma Rifle (weapon)- Plasma Cannon (weapon)- T-800 Fuel Cell (weapon) Resistance: - Tech-comm Soldier (character)- Reprogrammed T-800 Infiltrator (character)- Plasma Rifle (weapon)- Plasma Sniper Rifle (weapon)- Grenade (weapon) T-800 Infiltrator (by Toshi) with Sub-surface Scattering Downtown map Plasma Sniper Rifle scope which has animated static NumberWan, Angel Soul, therfiles and 3 others like this
Tempust85 Posted May 5, 2014 Author Posted May 5, 2014 Currently working on this between other things: The finer details will be added via textures. Boothand, Omicron, Angel Soul and 2 others like this
eezstreet Posted May 5, 2014 Posted May 5, 2014 One thing that got me right off the bat is the neck. It looks just a little too long, I think. Also, the "veins". From the head-on shot, they appear to be going up-and-down vertically, but they ought to be more angled: Regardless, I like the attention to fine detail in this model. It looks great!
Tempust85 Posted May 5, 2014 Author Posted May 5, 2014 I'm steering clear of T4, it's t800 doesn't match the ones in terminator 1 & 2. But yeah, the neck supports should be more angled.
Tempust85 Posted May 10, 2014 Author Posted May 10, 2014 ModDB site is now up: http://www.moddb.com/games/ta-game Omicron and GPChannel like this
Boothand Posted May 10, 2014 Posted May 10, 2014 Are you increasing the polycount standard a lot from JA models, now that you're in Unreal Engine, or do you keep it down on a similar level?
Tempust85 Posted May 10, 2014 Author Posted May 10, 2014 I'll be aiming for an absolute maximum of 9k for characters, with the exception of complex models such as the T-800 which will easily hit over 10k with all the pistons etc. All of these will have 3 LODs, so it shouldn't be an issue. Toshi managed to make his Arnie model hitting just over 5k, which was made for source engine years ago. I'll probably increase the detail in some areas, but overall it doesn't need to be changed. Boothand likes this
Angel Soul Posted October 7, 2014 Posted October 7, 2014 Holy cow that's fantastic!! Emmm... @@DT85... is it possible for you to perhaps convert the Arnold and T-800 model for JKA?? Would Love to use them for FM3 as Dark Troopers :D z3filus likes this
z3filus Posted October 7, 2014 Posted October 7, 2014 arnold for president?? ARNOLD FOR SUPREME CHANCELLOR ! VOTE NOW ! VOTE NOW ! Angel Soul likes this
Tempust85 Posted October 8, 2014 Author Posted October 8, 2014 I gave up on this project and came back to JKA. The T-800 model would in no way be able to work in JKA due to its triangle count (which is necessary for all the damn pistons unfortunately).
Angel Soul Posted October 8, 2014 Posted October 8, 2014 I gave up on this project and came back to JKA. The T-800 model would in no way be able to work in JKA due to its triangle count (which is necessary for all the damn pistons unfortunately).Awww... allright. Too bad the T-800 model wouldn't work. And... it may be a good thing you gave up on the project. It's time consuming, and finding peeps really be able to help out is hard. Thanks for letting us know.
Angel Soul Posted October 8, 2014 Posted October 8, 2014 Bad to the bone When Arnie puts on the shades
GPChannel Posted August 10, 2015 Posted August 10, 2015 DT will you continue this mod?I hope you will...I created a terminator theme mix for my animated movie,(GP Channel Élete:Terminator)but if you want,you can use the music for your mod Here's a wallpaper for my movie.Here's the link,hope you like it! http://www.filedropper.com/terminator-gptheme
Daedra Posted August 10, 2015 Posted August 10, 2015 I gave up on this project and came back to JKA. The T-800 model would in no way be able to work in JKA due to its triangle count (which is necessary for all the damn pistons unfortunately). A Robert Patrick T-1000 would be better and easier, JS.
Tempust85 Posted August 10, 2015 Author Posted August 10, 2015 I don't think there's much interest in terminator games, so I dumped the project last year.
GPChannel Posted August 10, 2015 Posted August 10, 2015 Oh,that's a pitty Then create arnold in jedi robes xDDDD
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now