minilogoguy18 Posted June 11, 2014 Posted June 11, 2014 I really don't think it would work well at all, he was designed to use a custom skeleton with his own animations to be used an an NPC that would only be seen in the level. His proportions do not match the player skeleton. Tempust85 likes this
ZanderNao Posted June 11, 2014 Posted June 11, 2014 I really don't think it would work well at all, he was designed to use a custom skeleton with his own animations to be used an an NPC that would only be seen in the level. His proportions do not match the player skeleton. I'd really like to be able to spawn him as an NPC in MP?
Tempust85 Posted March 30, 2015 Author Posted March 30, 2015 Any updates for this guy? I'd like him finished so we can focus on other models.
DrXann Posted March 30, 2015 Posted March 30, 2015 8t88 only appears very briefly during the game.Yeah where is he?
minilogoguy18 Posted March 31, 2015 Posted March 31, 2015 @@DT85 Haha, I actually just opened him up and started to mess with a few little things. The model is completed, it's such an odd model with so little reference out there, hope it turns out decent. I was about to move forward and start merging the 30+ primitives into groups and from there start UV mapping. Animating the AT-ST kinda had my attention for a while, also got carried away seeing it walk around in Artus Topside as well as redoing a large amount of the TIE Bombers mesh. It's also currently sitting just under 5k polies, I'll keep the groups low enough for stencil shadows. Tempust85 likes this
Tempust85 Posted March 31, 2015 Author Posted March 31, 2015 Don't worry about that, just make sure it has LODs. The code will automatically goto the lowest LOD in the model if LOD0 is too high. @@Xycaleth From what I can tell, there is no such code for MD3 models if LOD0 is too high. Would be a good thing to add to OpenJK methinks, if you decide to either add RF_SHADOW_PLANE to MD3 ents or just remove the requirement for RF_SHADOW_PLANE altogether while leaving the other checks in place like I've done in DF2's code.
minilogoguy18 Posted March 31, 2015 Posted March 31, 2015 UV mapping is currently in progress. Bek, ZanderNao and Tempust85 like this
minilogoguy18 Posted April 5, 2015 Posted April 5, 2015 Taking time to work on it, ignore the messy UV islands, that gets done last. Had a lot going on lately with seeing about going back to school and having a jacked up elbow, running around town seeing specialists. I'm trying to have the UV's finished within the next 24 hours at least so it can be shipped off for texturing while I simultaneously set up a skeleton and walk cycle. Tempust85, Circa, Bek and 1 other like this
minilogoguy18 Posted April 5, 2015 Posted April 5, 2015 No, recently hired on AshuraDX as the main 2d artist, he's honestly the best here IMO, I'm terrible at textures. I'm more of a technical person than an artist, I'm more useful as someone to build complex rigs and animations than anything but I'm a decent modeler so I fill in there as well. Circa and Bek like this
Tempust85 Posted April 5, 2015 Author Posted April 5, 2015 Just needs a stand & walk animation. He's only ever standing or walking with what I have him scripted to do, so no need to set up finger bones as they won't be used. GPChannel likes this
minilogoguy18 Posted April 5, 2015 Posted April 5, 2015 Don't worry, not gonna do any more than what we need on this one. Tempust85 likes this
Syko Posted April 6, 2015 Posted April 6, 2015 Can't wait to see what Ashura does to this. Tempust85 likes this
Tempust85 Posted April 6, 2015 Author Posted April 6, 2015 Same. Wish I could texture like him, I'd be a god!
AshuraDX Posted April 7, 2015 Posted April 7, 2015 Just ship him to me once you are done - will do my best haha ZanderNao likes this
minilogoguy18 Posted April 8, 2015 Posted April 8, 2015 Sent the model to Ashura, I'm sure he wont disappoint. Gonna start working on everything needed to make a simple walk cycle, will give it a basic rig but good enough to do more if needed. Tempust85 and ZanderNao like this
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