Wystan Posted January 24, 2014 Posted January 24, 2014 Recently made a map with a good geometry, used ja textures. Later i realised that ja metals a too dirty. I can't make textures myself, when i do, my textures look like sh*t. Please help me with texturing my map.
AshuraDX Posted January 24, 2014 Posted January 24, 2014 some screenshots of the area and a description of what you exactly need will certainly increase your chanceshttp://jkhub.org/topic/3184-free-textures/ check out this thread , might help you Edit : fixed a typo in the title for ya
Wystan Posted January 24, 2014 Author Posted January 24, 2014 Thanks, those will be useful but i havent found anything for this current room. Here's a screenshot of the untextured wall sectionI need to paint the walls, i think walls should be metal. But it should be a very clean, flat metal. I need this in two shades, First shade is like mp/s_metalc, second is like kejim/metal or mp/s_basic. And maybe in a third shade, even lighter. Both quite clean. Also i need a diamond plate floor in shade like impgarrison/new3 in jk2. If you need a map source, there's no problem. Morabis likes this
eezstreet Posted January 24, 2014 Posted January 24, 2014 Wow, that's some pretty impressive looking stuff, Wystan! Morabis likes this
AshuraDX Posted January 24, 2014 Posted January 24, 2014 I see , yeah I can imaigne that this would not look so pretty with base JA texturesWhat if you took my texture I posted there and tried to edit that ?probably you could lower the contrast a little and adjust hue/saturation to your liking you mgiht have to make it tileable first though , In photoshop you can easily do this by using the offset filter , offset it by 50 % and then just use the clonestamp brush over the now visible seams
Wystan Posted January 24, 2014 Author Posted January 24, 2014 tried many times before. Metals from cgtextures are also too dirty.
Szico VII Posted January 25, 2014 Posted January 25, 2014 http://www.turbosquid.com/FullPreview/Index.cfm/ID/682633 I suggest you make it look realistic with an env shader +/- specular shader to get the effect you want. The actual texture could potentially be just a flat shade of grey and then the small finish of metal quality done with the shader. Morabis likes this
Asgarath83 Posted January 26, 2014 Posted January 26, 2014 http://www.turbosquid.com/FullPreview/Index.cfm/ID/682633 I suggest you make it look realistic with an env shader +/- specular shader to get the effect you want. The actual texture could potentially be just a flat shade of grey and then the small finish of metal quality done with the shader.I agree that for personal experiences of making dozens of metal blades and swords for my mod. Use a shader about the texture.Yu need something like that: models/weapons2/vampire3/aw{q3map_nolightmapsurfaceparm nonopaquesurfaceparm trans{map models/weapons2/vampire3/awblendFunc GL_ONE GL_ZEROrgbGen lightingDiffuse}{map models/weapons2/vampire3/awblendFunc GL_SRC_ALPHA GL_ONEdetailalphaGen lightingSpecular}{map models/weapons2/vampire3/awblendFunc GL_DST_COLOR GL_SRC_COLORdetailglowtcGen environment}} But in your case i suggest that shadering: {{map models/weapons2/vampire11/tellusblendFunc GL_ONE GL_ZEROrgbGen lightingDiffuse}{map models/weapons2/vampire11/metal_envblendFunc GL_DST_COLOR GL_SRC_COLORtcGen environment}{map models/weapons2/vampire11/tellus_specblendFunc GL_SRC_ALPHA GL_ONEdetailalphaGen lightingSpecular}}
Wystan Posted January 26, 2014 Author Posted January 26, 2014 I'll think about that. Thanks for shader.
Wystan Posted January 27, 2014 Author Posted January 27, 2014 Please tell me, is texturing ok now? I used Ashura's texture.Top one is made with BSP -meta compilation, second one is from Radiant.Please tell me, are textures ok?Btw im sure i dont need shiny walls.But i need an advice.
MoonDog Posted January 27, 2014 Posted January 27, 2014 Please tell me, are textures ok? Art wise? Looks a bit same-y.
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