oldmanstan Posted January 23, 2014 Share Posted January 23, 2014 So I've compiled and can boot the co-op branch no problem, but how do I USE it? Do I use the SP or MP client? No options seem to give way to the "Easy, medium, hard" settings listed in the coop notes. Love Link to comment
eezstreet Posted January 23, 2014 Share Posted January 23, 2014 It's on the MP client, and it's gametype #5. Link to comment
Xycaleth Posted January 23, 2014 Share Posted January 23, 2014 The co-op branch is extremely out of date and hasn't been touched in over 6 months or so. I don't think there was even that much added to it? eezstreet likes this Link to comment
Raz0r Posted January 23, 2014 Share Posted January 23, 2014 Not much. Fixed some crashes, cleaned some things up. We planned on redoing it down the track when OJK was more stable. eezstreet likes this Link to comment
oldmanstan Posted January 24, 2014 Author Share Posted January 24, 2014 Ahh, I got it. Are features such as checkpoints and the difficulty modes supposed to be working? Or is the best option for JKA coop still OJP Basic? Link to comment
afi Posted January 30, 2014 Share Posted January 30, 2014 I thought there was coop-code from the consoles Link to comment
eezstreet Posted January 30, 2014 Share Posted January 30, 2014 I thought there was coop-code from the consoles?the console versions of the game didn't have co-op Link to comment
afi Posted January 30, 2014 Share Posted January 30, 2014 Oh wait I confused splitscreen with coop Link to comment
Danfun64 Posted January 30, 2014 Share Posted January 30, 2014 where can one find the latest ojp basic source code? How easily can it be compiled to linux, or another architexture (for example, x86-64, arm)? Link to comment
ensiform Posted January 31, 2014 Share Posted January 31, 2014 I'm not sure if theres an easy public link to OJP's source code anymore. And no, its not technically compatible with any OS other than what it was ever released for (probably only windows-32, and maybe mac (universal?), and a linux-32 server) Link to comment
eezstreet Posted January 31, 2014 Share Posted January 31, 2014 @@Stoiss or @@Serenity937 might have a link. Link to comment
Serenity937 Posted January 31, 2014 Share Posted January 31, 2014 @@Stoiss or @@Serenity937 might have a link. I have OJP basic in my files somewhere, I will dig them out tomorrow and upload to a file store ! Link to comment
eezstreet Posted January 31, 2014 Share Posted January 31, 2014 I have OJP basic in my files somewhere, I will dig them out tomorrow and upload to a file store !Thanks a bunch man. Link to comment
Serenity937 Posted February 1, 2014 Share Posted February 1, 2014 Thanks a bunch man. You welcome . I've found the OJP full SDK pack with all the tools, it contains OJP 1.2 Enhanced and OJP 2005 Basic .but its 350 mb. so I've taken out OJP 2005 Basic. its "RAW" meaning it is as originally released .I have taken out all the documentation and unnecessary stuff like screenshots and hoth model stuff.etc etc. Here is the read me i have added for people to see before they download this pack. So if you going to have any issues or problems about me releasing someone else s work then "don't download this pack" OJP BASIC SDK This is my own personal copy of ojp basic .It is totally unaltered and in the condition as downloaded. To keep file size down i have removed any doc,s and non required files. It will need some fixing before it will compile I suggest following this tutorial for first time users. Setting up the SDK for first-time use http://www.jacoders.org/forum/viewtopic.php?f=4&t=5 I also have ojp Enhanced full release sdk 1.2 .Contact me if you want a copy. DISCLAIMER ! I dont want any shit for making this sdk public, i didnt make it or alter it. I make no claim to it. Im just passing it on to other users as a favour to eezstreet. It comes "AS IS " THIS MEANS IF YOU FUCK SOMETHING UP when using it then DONT FUCKING BLAME ME. If you make a mod using this code then you must include the OJP read me. Get this by downloading OJP from moddb. all the read me files and instructions and advice to using this code for your mod can also be found in the OJP folder. So now you understand I dont want any come back for releasing someone elses work. http://www.mediafire.com/download/stmn3chhdd56c4c/OJP+BASIC+SDK.rar Please dont complain at me for doing this . I DID NOT MAKE THIS CODE.. hopefully this is the end of any legal or flaming complaints. Otherwise I hope this help people who need it Futuza and Stoiss like this Link to comment
eezstreet Posted February 5, 2014 Share Posted February 5, 2014 @@Serenity937: would you happen to know if Basic has the SFX sabers? I was interested in poking the SFX saber code and putting those into JK2:HD. EDIT: nvm, JA++ has them Link to comment
Serenity937 Posted February 5, 2014 Share Posted February 5, 2014 @@Serenity937: would you happen to know if Basic has the SFX sabers? I was interested in poking the SFX saber code and putting those into JK2:HD. EDIT: nvm, JA++ has them yes it does.look for CG_DoSFXSaber however ,SFX sabers goes a little differently in sp, so you wont be able to copy/paste from a mp code . Redsaurus made an excellent example and posted it here https://github.com/redsaurus/OpenJK/commit/b8395731cce1672c5f69d20e065a541eaad59d2d and here https://github.com/redsaurus/OpenJK/commit/a626320275b6782269ae1b013da894586b77de8f hope this helps Link to comment
eezstreet Posted February 5, 2014 Share Posted February 5, 2014 Thanks a bunch again. Serenity937 likes this Link to comment
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