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How to actually use the co-op branch?


oldmanstan

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I'm not sure if theres an easy public link to OJP's source code anymore.

 

And no, its not technically compatible with any OS other than what it was ever released for (probably only windows-32, and maybe mac (universal?), and a linux-32 server)

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Thanks a bunch man.

 You welcome .

 

I've found the OJP full SDK pack with all the tools, it contains OJP 1.2 Enhanced and OJP 2005 Basic .but its 350 mb.

 

so I've taken out OJP 2005 Basic. its "RAW" meaning it is as originally released .I have taken out all the documentation and unnecessary stuff like screenshots and hoth model stuff.etc etc.

 

 Here is the read me i have added for people to see before they download this pack. So if you going to have any issues or problems about me releasing someone else s work then "don't download this pack"

OJP BASIC SDK

This is my own personal copy of ojp basic .It is totally unaltered and in the condition as downloaded.

To keep file size down i have removed any doc,s and non required files.

It will need some fixing before it will compile

I suggest following this tutorial for first time users.

Setting up the SDK for first-time use

http://www.jacoders.org/forum/viewtopic.php?f=4&t=5

I also have ojp Enhanced full release sdk 1.2 .Contact me if you want a copy.


DISCLAIMER !

I dont want any shit for making this sdk public, i didnt make it or alter it. I make no claim to it.

Im just passing it on to other users as a favour to eezstreet.

It comes "AS IS " THIS MEANS IF YOU FUCK SOMETHING UP when using it then DONT FUCKING BLAME ME.


If you make a mod using this code then you must include the OJP read me. Get this by downloading OJP from moddb.
all the read me files and instructions and advice to using this code for your mod can also be found in the OJP folder.

So now you understand  I dont want any come back for releasing someone elses work.

 

http://www.mediafire.com/download/stmn3chhdd56c4c/OJP+BASIC+SDK.rar

 

Please dont complain at me for doing this . I DID NOT MAKE THIS CODE..  hopefully this is the end of any legal or flaming complaints.

 

 

Otherwise 

 

I hope this help people who need it

:winkthumb:

Futuza and Stoiss like this
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@@Serenity937: would you happen to know if Basic has the SFX sabers? I was interested in poking the SFX saber code and putting those into JK2:HD.

 

EDIT: nvm, JA++ has them

 

yes it does.

look for 

CG_DoSFXSaber

however ,SFX sabers goes a little differently in sp, so you wont be able to copy/paste from a mp code .

 

Redsaurus made an excellent example and posted it here 

 

https://github.com/redsaurus/OpenJK/commit/b8395731cce1672c5f69d20e065a541eaad59d2d

 

and here

 

https://github.com/redsaurus/OpenJK/commit/a626320275b6782269ae1b013da894586b77de8f

 

 

hope this helps  :winkthumb:

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