Jump to content

OpenJK Crashed Regular JAPLus not JA++ upon loading.


Merek

Recommended Posts

Posted

well no. the error does not appear in the console but the error is still occuring because when i go to custom > and choose a skin the player is missing when i try to customize him. I am referring to spanki's sith customization pack.

Posted

What error are you referring to? I'm not sure what you mean by misc_model_ghoul error.

A screenshot might help.

JKG Developer

Posted

He has requested me to help via PM, I Will be trying to help him, so if we make progress without success, one of us will try to write here, if its me, I will try to be more detailed with tools to see the errors!

Posted

He has requested me to help via PM, ...

I don't get it. People here are trying to help him and he's still 'enlisting' the help of other people here . . .

Signature.jpg

Posted

I can launch it.

 

ja%2B%2B_openjk.jpg

 

Mora did you stick tot he clean gamedata folder, and launch openjkded with ja++ files in place?? Nothing else?

 

Confirmed and tested with me connecting to it!

Posted

Okay, I see all of you use JA++ how did you get the server side to work? The client only works for me. Or our you all launching a dedicated server and not typing in the console \exec server.

Posted

As far as I know, the public version of the server-side will not work on anything other than Raven's jampDed.exe, including Raven's jamp.exe

The Github version will work on anything, but it's recommended to use OpenJKDed.exe

Shadzy and Morabis like this
Posted

As far as I know, the public version of the server-side will not work on anything other than Raven's jampDed.exe, including Raven's jamp.exe

The Github version will work on anything, but it's recommended to use OpenJKDed.exe

 

Confirmed that this was used by Morabis

Posted

Indeed.

I put the server side files to japlus folder and removed some uneccessary japlus files.

 

Then pointing a bat file to openjkded.x86.exe like this
 

.\openjkded.x86  +set dedicated 2  +set fs_game japlus  +set net_port 29070   +exec server.cfg
Shadzy likes this
  • 2 weeks later...
Posted

FWIW, misc_model_ghoul does not work in multiplayer, never has and such entity things are not related to OpenJK (especially when you're trying to run JA+ mod where entity spawning is handled)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...