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*Something* like surfaceSprites


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I want to make physical grass for my grass terrain, but I think sprites rarely look good when it comes to grass and plants. Instead, I want to generate grass on the surface, just like "surfaceSprites vertical" does, just that I don't want them to actually be sprites. I want them to be models or just planes that don't turn against the camera. The best would probably be .md3 models of chunks of grass evenly spread across the surface of the terrain. You might ask why not just import it into the editor and place it there, but in my case at least, I have terrain with lots of diagonal direction, hills and so on. It would be a lot of work lining this up in a good way, and it would look messy in the editor, and not least, you'd be missing the ssFade feature of the surfaceSprites (makes the sprites only within a set distance visible), which is good for framerate.

 

Any ways to do this?

 

 

PS. surfaceSprites aren't mentioned in the shader manual

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