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[SHOWCASE] All of the little things...


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Posted

Post here with all of your code-related achievements, no matter how minor they may be. Got a cool little command made that shows some elegant new feature? Show it off! I'm posting this here because I know that there's been a lot of big advances lately, and minor little bits of polish are always fun to work on.

Screenshots and/or code shown are required.

Posted

Here's an example of something new that I have been working on.

 

UI code in particular is something I've been very fond of working on. Despite the code being extremely messy, it provides a very immediate and noticeable effect most of the time. Plus, a lot of the stuff is really cool to tinker with.

In JKG, we had the nasty little issue of sliders. And I friggin hate how JKA handles sliders. So I decided to make .menu files able to customize sliders for listbox objects better.

 

Before:

 

 

JKG%20server%20browser.png

 

 

 

After:

 

 

cool-slider-bar-thing.png

 

 

 

And here's a sample of the listbox object that shows the server data:

 

 

itemDef
{
name serverlist
rect 10 112 620 264
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 120
elementheight 26
font 5
textscale 0.4
textaligny 6
elementtype LISTBOX_TEXT
feeder FEEDER_SERVERS
outlinecolor 1 1 1 .25 //Highlight when item is selected.
visible 1
columns 5 2 40 258 270 40 104 388 5 64 450 20 100 560 20 47
mouseenter
{
setitemcolor serverlist bordercolor .79 .64 .22 1
}
mouseexit
{
setitemcolor serverlist bordercolor 0.2 0.3 0.5 0.5
}
doubleClick
{
uiScript checkpassword
}

// new listbox slider-thingy --eez
useNewSlider // use new slider code
noSliderButtons // do not use up/down arrow buttons
floatingSlider // the background of the slider is
// independent of the thumb
sliderBackground "gfx/ui/mainsub_sliderbarVert" // background shader
foreground "gfx/ui/mainsub_sliderbarVert" // thumb shader
sliderThumbW 15 // thumb width
sliderThumbH 45 // thumb height
sliderBackgroundH 290 // background width (floating only)
sliderBackgroundW 15 // background height (floating only)
sliderTop 124 // slider top Y (floating only)
sliderBottom 360 // slider bottom Y (floating only)
}

 

Sorry for mangled formating.

 

 

I'd like to refactor my code someday for tooltips, so we can do something like this in the itemDef:

 

 

tooltip {
    type TOOLTIP_INVENTORY
}

(for hardcoded tooltips)

 

-or-

 

tooltip {
    type TOOLTIP_CUSTOM
    text "Aim down the sights to improve accuracy.\n^7(default: ^3Mouse 2^7)"
}
Stoiss likes this
Posted

 

Here's an example of something new that I have been working on.

 

UI code in particular is something I've been very fond of working on. Despite the code being extremely messy, it provides a very immediate and noticeable effect most of the time. Plus, a lot of the stuff is really cool to tinker with.

In JKG, we had the nasty little issue of sliders. And I friggin hate how JKA handles sliders. So I decided to make .menu files able to customize sliders for listbox objects better.

 

Before:

 

 

JKG%20server%20browser.png

 

 

 

After:

 

 

cool-slider-bar-thing.png

 

 

 

And here's a sample of the listbox object that shows the server data:

itemDef
{
name serverlist
rect 10 112 620 264
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 120
elementheight 26
font 5
textscale 0.4
textaligny 6
elementtype LISTBOX_TEXT
feeder FEEDER_SERVERS
outlinecolor 1 1 1 .25 //Highlight when item is selected.
visible 1
columns 5 2 40 258 270 40 104 388 5 64 450 20 100 560 20 47
mouseenter
{
setitemcolor serverlist bordercolor .79 .64 .22 1
}
mouseexit
{
setitemcolor serverlist bordercolor 0.2 0.3 0.5 0.5
}
doubleClick
{
uiScript checkpassword
}

// new listbox slider-thingy --eez
useNewSlider // use new slider code
noSliderButtons // do not use up/down arrow buttons
floatingSlider // the background of the slider is
// independent of the thumb
sliderBackground "gfx/ui/mainsub_sliderbarVert" // background shader
foreground "gfx/ui/mainsub_sliderbarVert" // thumb shader
sliderThumbW 15 // thumb width
sliderThumbH 45 // thumb height
sliderBackgroundH 290 // background width (floating only)
sliderBackgroundW 15 // background height (floating only)
sliderTop 124 // slider top Y (floating only)
sliderBottom 360 // slider bottom Y (floating only)
}

Sorry for mangled formating.

 

 

I'd like to refactor my code someday for tooltips, so we can do something like this in the itemDef:

tooltip {
    type TOOLTIP_INVENTORY
}

(for hardcoded tooltips)

 

-or-

tooltip {
    type TOOLTIP_CUSTOM
    text "Aim down the sights to improve accuracy.\n^7(default: ^3Mouse 2^7)"
}

 

Woot! Nice work!

Posted

Well, I made this some years back:

 

Although its significance and difficulty has become a lot smaller now that we have the full source. But it was a nice feature.

 

I have another video that explains it, but the tldr: Made a way to dynamically add new brush models to the game, and used it for more accurate collision.

Circa likes this

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