h643 Posted October 26, 2013 Posted October 26, 2013 How many hundred tries did that take?? WHY JKA SP HAS NO STRAFE JUMPING Omicron likes this
Circa Posted October 26, 2013 Posted October 26, 2013 That's crazy. He must have done it a hundred times to get it memorized like that. I bet JA could be done in half that time.
Grab Posted October 26, 2013 Posted October 26, 2013 0:41 - 0:5122:42 - 23:07 Unifermius, Circa, therfiles and 2 others like this
Onysfx Posted October 26, 2013 Posted October 26, 2013 He must have TASed that. He must have! That's insane! xD. This video shows what it really means to have UNLIMITED POWAH. Barricade24 likes this
Unifermius Posted October 27, 2013 Posted October 27, 2013 31.03"Stealth may be a wiser choice here" *jumps up the freakin' ship* Onysfx, Grab and Circa like this
Raz0r Posted October 27, 2013 Posted October 27, 2013 I was waiting for 32:04 the entire time Seems like a lot of segments, and save warping in a few areas? especially at the last puzzle before Desaan. If I adjusted JA SP's physics to be more friendly to strafe jumping, who would want to collaborate on a segmented run ? wouldn't be legit for SDA, but fun
MoonDog Posted October 27, 2013 Posted October 27, 2013 I can't think of a single thing that JKO's SP didn't do BETTER than JKA's SP.
Unifermius Posted October 27, 2013 Posted October 27, 2013 also 12.38 is some serious sneak Master Luke is not pleased. No strafe jump for you, Jaden. Onysfx likes this
Raz0r Posted October 27, 2013 Posted October 27, 2013 So I modified JASP's physics to closely match this - I removed the velocity halving on landing - and speedrunning JASP is actually rather fun. In particular, I like hoth2, t2_trip and t3_wedge so far Is there any interest in a team segmented speedrun? How would we go about doing it, without a demo recorder? There might be a possibility of adding a demo recorder to OpenJK SP. Maybe. I'm already using OpenJK SP for raw mouse input and such, but it breaks savegame compatibility with original JASP. We'll also have to match things up like force power progression (t2_trip needs protect level 2 to survive a fall) EDIT: Also, noticed something when going through some speedrun routes... http://www.youtube.com/watch?v=xc2B9T-6byg&hd=1 > ? http://www.youtube.com/watch?v=iL8zBNwVbno&hd=1 Omicron, Circa, Grab and 2 others like this
Circa Posted October 27, 2013 Posted October 27, 2013 @@Raz0r very nice. This would be cool. We should get some people to do it. I'm terrible at it though.
Raz0r Posted October 27, 2013 Posted October 27, 2013 JK2 speedrun is harder than it looks http://www.youtube.com/watch?v=LHJSi3IQjBI Onysfx, Unifermius, Grab and 2 others like this
afi Posted October 27, 2013 Posted October 27, 2013 JK2 speedrun is harder than it looks http://www.youtube.com/watch?v=LHJSi3IQjBI Please, whats the song that is running in the background? Also I must admit that I've never used strafe-jumping in JK2 SP, I think I just assumed that it doesn't work just as in JKA SP
Raz0r Posted October 27, 2013 Posted October 27, 2013 Please, whats the song that is running in the background?Time Discipline by A New Silent Corporation afi likes this
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