Omicron Posted October 26, 2013 Share Posted October 26, 2013 It's scary how fast this guy does it o.o Link to comment
h643 Posted October 26, 2013 Share Posted October 26, 2013 How many hundred tries did that take?? WHY JKA SP HAS NO STRAFE JUMPING Omicron likes this Link to comment
exidl Posted October 26, 2013 Share Posted October 26, 2013 Reminds me of Half-Life in Half Hour Link to comment
Circa Posted October 26, 2013 Share Posted October 26, 2013 That's crazy. He must have done it a hundred times to get it memorized like that. I bet JA could be done in half that time. Link to comment
Grab Posted October 26, 2013 Share Posted October 26, 2013 0:41 - 0:5122:42 - 23:07 Omicron, Onysfx, Circa and 2 others like this Link to comment
Onysfx Posted October 26, 2013 Share Posted October 26, 2013 He must have TASed that. He must have! That's insane! xD. This video shows what it really means to have UNLIMITED POWAH. Barricade24 likes this Link to comment
Unifermius Posted October 27, 2013 Share Posted October 27, 2013 31.03"Stealth may be a wiser choice here" *jumps up the freakin' ship* Grab, Circa and Onysfx like this Link to comment
Raz0r Posted October 27, 2013 Share Posted October 27, 2013 I was waiting for 32:04 the entire time Seems like a lot of segments, and save warping in a few areas? especially at the last puzzle before Desaan. If I adjusted JA SP's physics to be more friendly to strafe jumping, who would want to collaborate on a segmented run ? wouldn't be legit for SDA, but fun Link to comment
MoonDog Posted October 27, 2013 Share Posted October 27, 2013 I can't think of a single thing that JKO's SP didn't do BETTER than JKA's SP. Link to comment
Unifermius Posted October 27, 2013 Share Posted October 27, 2013 also 12.38 is some serious sneak Master Luke is not pleased. No strafe jump for you, Jaden. Onysfx likes this Link to comment
Raz0r Posted October 27, 2013 Share Posted October 27, 2013 So I modified JASP's physics to closely match this - I removed the velocity halving on landing - and speedrunning JASP is actually rather fun. In particular, I like hoth2, t2_trip and t3_wedge so far Is there any interest in a team segmented speedrun? How would we go about doing it, without a demo recorder? There might be a possibility of adding a demo recorder to OpenJK SP. Maybe. I'm already using OpenJK SP for raw mouse input and such, but it breaks savegame compatibility with original JASP. We'll also have to match things up like force power progression (t2_trip needs protect level 2 to survive a fall) EDIT: Also, noticed something when going through some speedrun routes... http://www.youtube.com/watch?v=xc2B9T-6byg&hd=1 > ? http://www.youtube.com/watch?v=iL8zBNwVbno&hd=1 Unifermius, Circa, Onysfx and 2 others like this Link to comment
Circa Posted October 27, 2013 Share Posted October 27, 2013 @@Raz0r very nice. This would be cool. We should get some people to do it. I'm terrible at it though. Link to comment
Raz0r Posted October 27, 2013 Share Posted October 27, 2013 JK2 speedrun is harder than it looks http://www.youtube.com/watch?v=LHJSi3IQjBI Onysfx, Omicron, Circa and 2 others like this Link to comment
afi Posted October 27, 2013 Share Posted October 27, 2013 JK2 speedrun is harder than it looks http://www.youtube.com/watch?v=LHJSi3IQjBI Please, whats the song that is running in the background? Also I must admit that I've never used strafe-jumping in JK2 SP, I think I just assumed that it doesn't work just as in JKA SP Link to comment
Raz0r Posted October 27, 2013 Share Posted October 27, 2013 Please, whats the song that is running in the background?Time Discipline by A New Silent Corporation afi likes this Link to comment
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