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I dont know how to make it but i think it is possible


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Posted

I want to make tentacles for sarlacc. I have idea how to do them but... i cant make it work D: .

My idea is to make one tentacle and add to it func_usable. Then it will disapear but in the same place will show another tentacle but with diffrent move . And there are like 5 tentacles (five object animation... I think it could work). It wouldnt be laggy i think.

Any ideas? (sry for english D: i am polish... i wrote this in the best way i could)

 

Posted

Your English was very well executed.

 

How do you want it to cycle between models? By location triggers or just one after another in sequence?

Posted

Yep a sequance by using  a func_usable. When this object (with this function) is used it disapears. But i want to make it cycle between them . For example i make a one tentacle by using a cilinder.then i copy it to 5 tentacles. Then i want to put them all in one place in gtkradiant (all of them have this fucntion usable). But ! All of them have a spawnflag 1 ( start off). It means that all of them will be invisible. I want to make them cycle one by one to make a animation. When one move of tentacle will ends it will disapear and it will spawn another tentacle with another movment (sry i rly dont know how to wrote it propeply :( )

 
 
Posted

Be sure to update this thread with the solution once you've achieved it. good stuff

 

i as well need this desperately for the felucian plants once i reach that point

Posted

I dont know how to script (Maybe with scripting it would be two times easier and faste XD) but it slowly going to sucess. If i will make it i will upload map with map. file And you could check how did i made it :P

ChalklYne likes this
Posted

 

My idea is to make one tentacle and add to it func_usable. Then it will disapear but in the same place will show another tentacle but with diffrent move . And there are like 5 tentacles (five object animation... I think it could work). It wouldnt be laggy i think.

 

It wouldn't be laggy per say, but it would look like a stop motion thing. Glad it's working for you, but maybe you could consider making a tentacle that is a combination of segments that move independently via script (with the ROTATE and MOVE blocks)? I know, it's tricky...an animated model would be preferable...@@ChalklYne :D

Posted

maybe you could consider making a tentacle that is a combination of segments that move independently via script (with the ROTATE and MOVE blocks)?

No, doing each rotation/move manually is just not practical. Animate it in Blender, export as a ROFF animation, use that. I heart there's a limit on the number of ROFFs per level though, five tentacles with a couple of segments each might be too much.

 

A custom NPC might be more practical, their skeletal animations would look far superior and you could even make the tentacles killable.

therfiles likes this
Posted

Mrwonko you have a very good idea but ... i dont know how to make models D: And second thing is that i dont know what type of npc would this tentacles have. I only want to make them exist

Posted

NPC would be a lot better, just surround it with "do not enter" brushes to keep it still but able to attack.

 

The mark1 droid has destroyable parts you could see how it's done. ;)

 

If done right, this will look awesome. :D

therfiles likes this

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