Jump to content

The Force Unleashed Mod


Recommended Posts

Posted

Since a few weeks I have been working on The Force Unleashed JK3 mod. I don't have that much modding experience nor skills, but I am trying to do my best.

 

The mod's name will be Power Unleashed. I know it sounds kind of cheap, but it was my best idea concerning this mod since I've begun creating it.

 

PU_logo.jpg

 

The Force Unleashed JK3 Mod [youtube url]


  Reveal hidden contents

 

 

List of that what I've managed to do:

 

  Reveal hidden contents

 

 

Any help is appreciated. Please, post your suggestions here.

ChalklYne and Omicron like this
Posted
  Quote

Looks great.

Thanks much!

 

  Quote

This is Unleashed 1.5, or is it different?

 

 

It's different however I hope that I could help Chalk with his Unleashed 1.5 somehow.

Posted

Long explanation

 

  Reveal hidden contents

 

 

 

In short

 

  Reveal hidden contents

 

Posted
  Quote

Well, the gripped anim I had already done 5 vyears ago and still have it.

The grip is based on Gamemaster's telekinesis. Just an imported anim and modified to rotate.

 

  Quote

Also, the saber anims are so janky that it is very difficult to differentiate what exactly is going on. If you replaced a weapon to create that push, it isn't working.

 

 

 

I was using some weird JPGs to AVI converter and somehow... The file seems kinda corrupted. Speeding up, slowing down. The push is the push, just with a additonal line in animevents.cfg

 

  Quote

The dash anim could use a lot of work, but I am wondering if you did it the conventional way (added aev_move to the crouch and crouch roll) or if this is something completely different.

The Dash anim is based on the leapattack kata move. Ive never heard of aev_move so I guess I will try doing it.

 

  Quote

The repulse looks like it needs some work as well. It should be an easily used, more free flowing move. No gaps in between or pauses.

 

 

Recording lowered the fps and repulse looks far more smoothier ingame. I had some trouble in making the repulse's animations and there's really much to fix. Anyway, it's the best of my animations for repulse.

 

  Quote

It is also nice how I am nowhere included in any of your credits and thank yous when it is over obvious you jacked plennnnty of my ideas XD No need for me to pull up old videos to prove it... wait.. screw it here we go lol: http://www.youtube.c...h?v=HzfFfMkhQlg

The grip thing was introduced after I had watched JAU Trailer by TheExile (which is removed from youtube, I got it on my hard drive, I can upload it if u want).

 

  Quote

oh... and dont make that repulse a weapon dude... make it a saber. If that's what's going on there

It is lightsaber. I did read a thread on filefront's forums, where Ashura/Jedi hero (don't remember which one) explained the basics. That a saber conjuring a shockwave was already made and it does not really require much of work to fix it.

 

  Quote

Now, all that being said, I really appreciate all the time you're putting into this mod and hope to see it's completion in a timely manner, to give people something to play with until I'm done with this ridiculous amount of work im pouring into Unleashed 1.5. 

Good luck with everything brotha

 

 

Thanks. First of all, I got to find out how to place a floor in radiant. I wish you good luck and much of fun with your Unleashed 1.5!

  Quote

On the topic of helping me out... dude... im so anal about things. Like... I see so much that I would have to redo in this video that It seems like I'd be coming back behind you cleaning up everything, when it's quicker to just get it done the way I want it the first time by doing it myself. No offense dude, but just like @

AshuraDX's starkiller model, I could have just used that, and im sure its fine and everything will be ok, but I have a vision of how I want this mod to function and look, and conveying that to someone else has proven to be rather difficult.

 

 

 

 

 

 

Okay, I understand. I wish you good luck with your mod!
Posted

Either @@AshuraDX or myself will be able to help you fix that dash. Its not just the fps of the anims I slowed it down to make sure.. talk to @@katanamaru about transitions and things of that nature. The repulse, I really feel the need to just give you the working one, but, seeing that it literally took me 3 months of steady work on it to perfect it, I have to decline. All I can say is, it looks to be functioning like you want, so maybe just mess with the anim a bit like u said and im sure it's fine.

 

Good stuff here. Nice mashing of other mods. Be sure you include in the credits the creator of that cameraandtimescripts mod youve included. Just because you saw it on a video of JAU or wherever, doesn't mean you shouldnt include them in the credits. Just my opinion. That way someone relevant to that mod might be interested in helping you if anything, and show you things like the correct dash and stuff u know? I just like to include everyone who had their hand in anything even suggestions that I end up using... and since this mod will be a mashing of other mods, be careful and include all original creators in the credits

Posted
  On 10/4/2013 at 4:23 PM, Lord_Newbie said:

It is lightsaber. I did read a thread on filefront's forums, where Ashura/Jedi hero (don't remember which one) explained the basics. That a saber conjuring a shockwave was already made and it does not really require much of work to fix it.

 

The other person, in the "CHALK's REPULSE" thread that explained it to you... was Chalk brotha lol

http://forums.filefront.com/sw-jk3-modding-mapping-editing/448357-chalks-repulse.html

 

Read the introduction in it's entirety and you'll be able to fix it hopefully

Lord_Newbie likes this
Posted

 

  Quote

Either @AshuraDX or myself will be able to help you fix that dash.

I don't think if that's really needed  ;) . I am on a good way. The animation gotta be improved, and it's gonna look really fine.

 

  Quote

The repulse, I really feel the need to just give you the working one, but, seeing that it literally took me 3 months of steady work on it to perfect it, I have to decline

The repulse took me most of the time and I am kinda proud of it even despite it's not as good as I would like it to be.

 

  Quote

Good stuff here. Nice mashing of other mods.

I hope that with time I will earn experience and I will be able to replace most of the used mods by my own stuff.

 

  Quote

cameraandtimescripts

That's not camera and time script. If I remember correctly, it allowed you to change the direction up to 180 degrees or had another feature I disliked. I began to make such a script from the scratch and got like 1/3 now (horizontal rotation).

 

Anyway, I've already uploaded the trailer I was referring to.

Jedi Academy Unleashed - Trailer by TheExile



 

  Quote

Either @AshuraDX or myself will be able to help you fix that dash.

I don't think if that's really needed  ;) . I am on a good way. The animation gotta be improved, and it's gonna look really fine.

 

  Quote

The repulse, I really feel the need to just give you the working one, but, seeing that it literally took me 3 months of steady work on it to perfect it, I have to decline

The repulse took me most of the time and I am kinda proud of it even despite it's not as good as I would like it to be.

 

  Quote

Good stuff here. Nice mashing of other mods.

I hope that with time I will earn experience and I will be able to replace most of the used mods by my own stuff.

 

  Quote

cameraandtimescripts

That's not camera and time script. If I remember correctly, it allowed you to change the direction up to 180 degrees or had another feature I disliked. I began to make such a script from the scratch and got like 1/3 now (horizontal rotation).

 

Anyway, I've already uploaded the trailer I was referring to.

Jedi Academy Unleashed - Trailer by TheExile

Posted

 

  Quote

Where the hell is Exile?


Added u and Exile to the credits list  ;) 

 

By the way, if anyone noticed some person I forgot to credit, then please, let me know.
 

Posted

@@Lord_Newbie

So did you learn how to work radiant yet? need a hand? theres a lot of tutorials here including a real nice beginner's tutorial with videos. Check those out, and check back in with any questions after making your adjoining rooms and what not from those tutorials. Feel free to PM me if you ever need help with something that you think i'd be able to help you with. What are you planning on doing next?

 

Also keep in mind that I'll be releasing any map objects and characters and stuff maps textures shaders everything that you'll probably ever need

 

which is actually lame...

 

maybe, here's an idea dude... why dont you.. make a tfu 2.5? double sabers and everything. I can show you how I worked out a "rage" mode and everything for a 2.5 I was theorizing how to do in jka. If you do decide to take that route... let me know. That would be really interesting to see and I'd be on board to help you with whatever (in reasonable time mind you i am busy) 

 

You wouldn't have to start anything over, except add on to the dual saber styles now and rather take a different route. would be sick dude i'd think about it... it would please the masses.

 

So.. I'd start that. If i were you, i'd get into mapping... finish that starkiller dual style and the dash and repulse and camera stuff... then... map your phreaking ass off dude. Like...kill kamino. It's a relatively simple map. kill that one the best you can... map cato nemoidia to look authentic. then, you will have people willing to jump onboard and help you through the rest. the people here appreciate effort which you obviously have put in. i personally appreciate it and am trying to help u out here. So as long as you finish him up, then kill a map for it or two, it will be believable to people that you're serious about finishing and we will all help you finish. i'm not a bad person to have helping you for things like characters to be honest with ya dude... I'd do it.

 

I'll grant you an arena gear version of my starkiller, my repulse, my evotrooper, and a beaten up proxy model (tfu2 style) for this mod if you decide to take this route.. 

Posted

Nice. Though I'm not a fan of remaking a better looking game in a worse looking game. Don't see the point. But this is looking pretty good.

 

The animations look like a N64 game for some reason. Maybe because everything seemed like it was happening too fast.

Posted
  Quote

So did you learn how to work radiant yet? need a hand? theres a lot of tutorials here including a real nice beginner's tutorial with videos. Check those out, and check back in with any questions after making your adjoining rooms and what not from those tutorials. Feel free to PM me if you ever need help with something that you think i'd be able to help you with. What are you planning on doing next?

Thank you for you offer! The given links will be extremely useful for me.

I am working on reskinning Royal Guards I've just downloaded and wondering how to do lightning shield.

  Quote

 

Also keep in mind that I'll be releasing any map objects and characters and stuff maps textures shaders everything that you'll probably ever need

 

 

 

which is actually lame...

I am not a kind of copy-cat. We both are making different mods. I am not gonna steal your work. I don't really think that it will be necessery for me to create any of these written above. Except for the maps  :) . And characters.

 

 

  Quote

maybe, here's an idea dude... why dont you.. make a tfu 2.5? double sabers and everything. I can show you how I worked out a "rage" mode and everything for a 2.5 I was theorizing how to do in jka. If you do decide to take that route... let me know. That would be really interesting to see and I'd be on board to help you with whatever (in reasonable time mind you i am busy)

To be honest I've never liked TFU2. It was like someone was forced to do it, without any willingness. Short and quite stupid storyline, unnecessery powers that are three times stronger than in TFU1.

So... I don't say 'no', but first of all I gotta finish my base assets. Polish repulse, dash and stuff that would be useful in both versions. Then I will let you know, okay?

 

  Quote

Nice. Though I'm not a fan of remaking a better looking game in a worse looking game. Don't see the point. But this is looking pretty good.

Well, I like both TFU and JK3. I am unable to play TFU on my PC (got also this on my XBOX360, but the TV is frequently 'taken'), since it's almost as old as me (my PC, not TFU  :lol: ). Both games are imho successful and I would love to see TFU in JK3 myself.

 

  Quote

The animations look like a N64 game for some reason. Maybe because everything seemed like it was happening too fast.

It was happening too fast  :P. I will try to re/upload this vid / new one tomorrow, or perhaps on Sunday.

Circa likes this
Posted
  On 10/4/2013 at 8:09 PM, Darth Futuza said:

We haven't seen him lately either.  @ChalklYne

sucky

 

 

as for the unleashed stuff right on man sounds good. just ask if ya need something

  • 2 weeks later...
Posted

I got less and less time but I am trying to do my best.

As for now, I am looking for some source map files that would at least partially reconstitute tfu ones. If you dispose some you'd like share with me, then please, let me know.

 

Thanks in advance.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...