ZanderNao Posted October 2, 2013 Posted October 2, 2013 Hello again one and all. In my years of testing mods, I have seen some amazing, mind blowing ship modelers out there. They never cease to amaze me. One vehicle that I've always been curious to see in game, however, is the Rogue Shadow from the Force Unleashed franchise. It does represent some issues on the scale. It reminds me of the Millenium Falcon vehicle in Academy. Not scaled correctly, but still quite big. the vehicle ocould be very useful for tie-ins to FU cutscenes and any FU mods that might be on the horizons. Anyhow, thank you all again for reading this and I welcome any feedback.
Circa Posted October 2, 2013 Posted October 2, 2013 @@ChalklYne is in the process if a large TFU mod. Check out his project forum here. I'm sure he has plans for making the Rogue Shadow if he hasn't already.
ChalklYne Posted October 3, 2013 Posted October 3, 2013 actually... no loli wasnt planning on adding the rogue shadowmy storyline is based just off of the main maps of tfu1... and as this version of SK will never have freedom to roam where he wants, he will be kept away from things like his ship, kota, and juno. you can read more at the general discussion forum in that mod section i believe when you read the storyline
Circa Posted October 3, 2013 Posted October 3, 2013 I stand corrected then, though my original intent was to answer his question about any TFU mods. ChalklYne likes this
Futuza Posted October 3, 2013 Posted October 3, 2013 Why is that ship not symmetrical...its bugging the heck out of me. Omicron, katanamaru and ZanderNao like this
ZanderNao Posted October 4, 2013 Author Posted October 4, 2013 @@ChalklYne is in the process if a large TFU mod. Check out his project forum here. I'm sure he has plans for making the Rogue Shadow if he hasn't already. Even though there won't be a Rogue Shadow in that mod, I thank you for the information. I'll check it out as all new content is something I enjoy.
ZanderNao Posted October 4, 2013 Author Posted October 4, 2013 Why is that ship not symmetrical...its bugging the heck out of me. That's a good question, though it makes me think of all the asymetrical ships out there... B-wings, the Outrider, and to an extend the Millenium Falcon, though barely. I can't remember if the starboard solar collectors slide down closer together at any point or not. TheWhitePhoenix likes this
Shadowknight1 Posted January 26, 2014 Posted January 26, 2014 Why is that ship not symmetrical...its bugging the heck out of me.lol, that's part of its charm for me, I like some odd designs sometimes. The refit of the Rogue Shadow in TFU2 was perfectly symmetrical though.
GraysonKale Posted January 29, 2014 Posted January 29, 2014 i lol, that's part of its charm for me, I like some odd designs sometimes. The refit of the Rogue Shadow in TFU2 was perfectly symmetrical though.i forgot about that. That is a good point. is it easier to make the balanced one? both would be amazing.
ChalklYne Posted January 29, 2014 Posted January 29, 2014 Main reason I did not try to include this into my mod is because vehicles suck in JKA
ZanderNao Posted February 3, 2014 Author Posted February 3, 2014 Main reason I did not try to include this into my mod is because vehicles suck in JKA That's true... I think in ten years the only good flight maps were battle over Coruscant and about three different Bespin ones. That being said, though, the ability to spawn a vehicle in whatever orientation is needed is a VERY important tool for continuity in film making, regardless of if they fly at all, lol. Zappa_0 likes this
Zappa_0 Posted February 3, 2014 Posted February 3, 2014 That's true... I think in ten years the only good flight maps were battle over Coruscant and about three different Bespin ones. That being said, though, the ability to spawn a vehicle in whatever orientation is needed is a VERY important tool for continuity in film making, regardless of if they fly at all, lol. well from my experience the vehicles that fly are only good for take offs, landings and for decoration for film making. As for the rest they are pretty decent for in game films.
ZanderNao Posted February 4, 2014 Author Posted February 4, 2014 well from my experience the vehicles that fly are only good for take offs, landings and for decoration for film making. As for the rest they are pretty decent for in game films. Hahaha, that's so true. I can't count the times we knew that the ship would explode half a second after take off, but that's all we needed to make it LOOK like they successfully took off.
Zappa_0 Posted February 4, 2014 Posted February 4, 2014 true you can always do some cgi work later on to make them seem like they are flying away or to a planet. What I did was open the vehicle in Modview, change the background to green/blue and move it the angle I needed it for the shot to be. Screenshot it and edit it in the video editor. Ive even done Speeder Bikes on a green screen map for speeder chases.
ZanderNao Posted February 4, 2014 Author Posted February 4, 2014 true you can always do some cgi work later on to make them seem like they are flying away or to a planet. What I did was open the vehicle in Modview, change the background to green/blue and move it the angle I needed it for the shot to be. Screenshot it and edit it in the video editor. Ive even done Speeder Bikes on a green screen map for speeder chases. We have a fantastic array of chroma key maps (white,black,green,red,cyan,yellow) that are huge. I've tried blending some JA models into backgrounds from force unleashed, but it isn't up to my standards. Plus the problem is having the source in the first place. I still need a Rogue Shadow to spawn into maps, lol. Speeder bikes is an interesting option...
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