ChalklYne Posted September 21, 2013 Posted September 21, 2013 Getting the sides of the shoulder pads to glow like they're supposed to might be a bitch depending on how it is unwrapped
Circa Posted September 21, 2013 Posted September 21, 2013 Again i'm reminded of why i dislike the limitations of this engine lol.Like what?
CaptainCrazy Posted September 21, 2013 Posted September 21, 2013 Well, for example, engines that came out at the same time or a year later have more capabilities such as normal maps, etc. I mean the Bungie engine came out about the same time and with that you can build entire maps using polygons and not brushes yet it still runs ten times better. I'm not insulting the engine i'm just saying that you'd expect more and such.
Lamented Posted September 21, 2013 Author Posted September 21, 2013 Started experimenting and tried to add red strands to the Shadowtrooper's boot. Clearly this is not how I'm gonna leave it--gonna edit it and move it to the sides a bit more. Just thought I'd share this with you guys
Circa Posted September 21, 2013 Posted September 21, 2013 Well, for example, engines that came out at the same time or a year later have more capabilities such as normal maps, etc. I mean the Bungie engine came out about the same time and with that you can build entire maps using polygons and not brushes yet it still runs ten times better. I'm not insulting the engine i'm just saying that you'd expect more and such.I just didn't understand what that had to do with this thread.
CaptainCrazy Posted September 21, 2013 Posted September 21, 2013 I just didn't understand what that had to do with this thread. I was inferring that this model could look a LOT better if this engine would permit it lol.
Circa Posted September 21, 2013 Posted September 21, 2013 I was inferring that this model could look a LOT better if this engine would permit it lol.Oh, well of course. Deviance, I don't know much about this to give good feedback, but I think that red line should go all the way to the sole of the boot. Right now I can see the round tip of where you stopped/started the brush.
Lamented Posted September 21, 2013 Author Posted September 21, 2013 Good news! I think I found out a way to make the current grenade on the armor glow!
Lamented Posted September 21, 2013 Author Posted September 21, 2013 Hmm... encountering a problem, but maybe someone could help me out. Does anyone think this is the right code for glowing to put into a shader? models/playes/DT_Stormtrooper/Armor_D q3map_nolightmap { map models/players/DT_Stormtrooper/Armor_D blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/DT_Stormtrooper/Armor_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR detail tcGen environment } { map models/players/DT_Stormtrooper/armor_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.25 0 8 }}
MagSul Posted September 21, 2013 Posted September 21, 2013 Not to bad that guy, I'm only suggesting this because I don't know shaders off by heart. Do you know of any example skins with the shaders you're after? You could just compare yours with what you find, maybe!
ChalklYne Posted September 21, 2013 Posted September 21, 2013 Much better, agreed?Thicker and much darker (the red line)look at the refs Barricade posted
Lamented Posted September 22, 2013 Author Posted September 22, 2013 Thicker and much darker (the red line)look at the refs Barricade posted 1. That's what she said2. I'll be sure to edit it--if I can
Pande Posted September 22, 2013 Posted September 22, 2013 Wow that has got to be the ugliest blasphemy to the star wars world I have ever seen. Who came up with that....
Barricade24 Posted September 22, 2013 Posted September 22, 2013 Much better, agreed?Just curious, what editor are using for the trooper? Anyway on topic, it looks like the lines could be qutie a bit darker and a little bit thicker. I still he think he needs a slight bit of light blue in his armor.
AshuraDX Posted September 22, 2013 Posted September 22, 2013 Just curious, what editor are using for the trooper? Anyway on topic, it looks like the lines could be qutie a bit darker and a little bit thicker. I still he think he needs a slight bit of light blue in his armor.Instead of tinting the diffuse blue i'd tint the specular and eventually environment(gloss) maps slightly lightblue(-ish) Tempust85 likes this
Barricade24 Posted September 22, 2013 Posted September 22, 2013 Instead of tinting the diffuse blue i'd tint the specular and eventually environment(gloss) maps slightly lightblue(-ish)That doesn't sound like a bad idea. I can actually see that working. Despite my lack of knowledge for spec images.
AshuraDX Posted September 23, 2013 Posted September 23, 2013 That doesn't sound like a bad idea. I can actually see that working. Despite my lack of knowledge for spec images.the speuclar texture changes the color and brightness of surfaces on the model when they are lit
Lamented Posted October 5, 2013 Author Posted October 5, 2013 Guys, sorry I've been inactive. Been busy and all. I'm gonna try to get back on track with this, but @@AshuraDX I could use some help with the shaders.
AshuraDX Posted October 5, 2013 Posted October 5, 2013 allright @ , lemme see your shader and I'll try to fix it up for yaor if you got nothing yet I'll try to walk you through it
Lamented Posted October 5, 2013 Author Posted October 5, 2013 I actually posted the shader...allright @ , lemme see your shader and I'll try to fix it up for yaor if you got nothing yet I'll try to walk you through itmodels/playes/DT_Stormtrooper/Armor_D q3map_nolightmap { map models/players/DT_Stormtrooper/Armor_D blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/DT_Stormtrooper/Armor_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR detail tcGen environment } { map models/players/DT_Stormtrooper/armor_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.25 0 8 }}
AshuraDX Posted October 5, 2013 Posted October 5, 2013 well whats the problem ?show me an ingame screenshot I dont see anything that's obviously wrong with that shader I guess you got one of the filepaths wrong
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