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noclip for admins in JA++/JA+


Merek

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Posted

Shouldn't matter. Are you sure the server is running JA++ and are logged into an admin account with the right privileges?

Posted

Yes, it says you have logged in when I log in. I do /amclip and it tells me unknown command. the bitvalues on the JA++ website did not work for me either. Apparently I have to use the JA+ commands only...

Posted
  On 9/13/2013 at 12:41 AM, Lord Revian said:

Yes, it says you have logged in when I log in. I do /amclip and it tells me unknown command. the bitvalues on the JA++ website did not work for me either. Apparently I have to use the JA+ commands only...

Are you sure JA++ is server-side? If your server doesn't have it then you're not playing on JA++.

Posted

well IDK if its servers side but I do know JA++ Works cause the animations, new menus, chat box, etc. work but not the commands like \amclip. I visited their website and thats where I downloaded it.

Posted

and I downloaded the server-side and Jedi Academy crashed. Had to remove the server-side. Is this an issue Raz0r?

  • 4 weeks later...
Posted

I am using JA+ Mod 2.4 Build 7 with the JA++ Addon and what I'm asking is will the server side work if I kept JA+ without it JA++ won't work correctly. (i.e server.cfg, commands, etc.)

Posted

You can't use JA+ and JA++ together, it doesn't work like that. JA++ isn't an "addon" to JA+, it replaces it entirely and does not require it to function.

The server is running EITHER JA+ or JA++, but never both.

The client is running EITHER JA+ or JA++, but never both.

 

You can however use a JA++ client on a JA+ server and vice versa.

  • 4 weeks later...
Posted

I am currently using both together and it is working fine and I followed your instructions on installing but it told me that I can keep JA+ and use JA++. So does JA++ come with the same commands and more as well as server.cfg?

Posted
  On 11/2/2013 at 6:38 PM, Lord Revian said:

I am currently using both together

No you're not.

The mod comes in two parts: code and assets.

JA++ code does not look for JA+ assets

You can't mix/add JA+ and JA++ code, it's either one or the other.

If you try and mix the assets together it will likely result in conflicts and missing shaders.

They simply can't "work together"

 

  On 11/2/2013 at 6:38 PM, Lord Revian said:

but it told me that I can keep JA+ and use JA++

No, it specifically says to remove JA+'s pk3 files.

 

  On 11/2/2013 at 6:38 PM, Lord Revian said:

So does JA++ come with the same commands and more as well as server.cfg?

Nope. Commands are different, admin login is different, cvar names and behaviour is different.
Posted

I follow your instructions and it worked... except for the server side didn't when I followed the instructions. and I found out when I use JA++ nobody else uses it... why?

Posted

Just use ClanMod. CM is the best.

 

When it comes to fighting its only a little different, damages are a bit higher, but you can set them by RCon if you want. Also automatic blocking is reduced, but on the other hand you canblock maualy with a little timing.

 

And now the server admin things :

- Very good NPC support, they are smarter, aim better, work in most cases, have friendly fire, can be controled by any player (you can set ammount etc.)

- Various commands, inculing basic entity spawning (effects mostly, models are possile to spwan, but you cant set their model boxy-thingy size)

 - Nolip

 - Slay

 - Insult silence

 - Freeze

 - empower

 - Making player melee only

 - many many many many other

 

- can set starting weapons : saber, melee, pistol in ANY cofiguraton you want. (so you can spawn with DL-44 only, good for RP maps with saber spawns on the map.)

 

- Clan chat, may set server to a clan meeting if you want people to behave for a moment without making everyone sleep

- Jedi Maste, Captre the Yalsamari, coop (requires help of an admin to work properly, but some missions are playable even without him.)

 

Etc. etc. et.

 

 

~~~~~~

And if you want a mod that changes gameplay, Force Mod III for ever.

Bacon likes this
  • 5 months later...
Posted
  On 11/5/2013 at 11:01 AM, Raz0r said:

You can do all of those with JA++ server-side, and it's still being developed =p

JA++ still doesn't work

Bacon likes this
Posted
  On 5/2/2014 at 11:51 PM, Lord Revian said:

JA++ still doesn't work

 

 

I ran two different servers, one Linux and one Windows that worked perfectly fine on JA++ server side. I used the JA++ client side exclusively when I played. I had to do a bare minimum of compiling.

 

So yes, I can agree that it doesn't work when subject to massive amounts of user error. Otherwise, no to whatever else you are about to assert.

Raz0r likes this
Posted

I need way more information than "it doesn't work", because I can assure you it does work.

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