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Help wanted: Player model from 3ds to JKA


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Greetings. 

Yesterday I made a small model, which I would like to attempt getting into JKA (which may be difficult, considering the "skeleton" wouldn't entirely be human).
This is the model, in case you were wondering.

Turbosmooth:
renderturbofront.png
renderturboleft.png
renderturboback.png
renderturbotop.png

Either way, I need help finding the correct toolsets for getting it from 3ds max 2009 and into JKA. I have no experience using tools such as Autodesk Mod Tools; I cannot even get the damn camera to move (except zooming in and out!). 
I am able to use MilkSmash.. MilkSmooth... MilkJunkie or whatever the program is called, which I am using when getting weapons into JKA.

 


I kinda know what i need to do, however I lack the resources for doing so! If anyone could help me (or provide me with the resources for doing it), I would appreciate it.

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http://jkhub.org/tutorials/article/90-softimagexsi-joja-skeleton-bonestags-and-compiling-guide/

 

thatll give u the idea of what needs to be done

its for xsi but you can get the idea there...

u gotta fit him to the skele n weigh him to it pretty easy stuff, but if u have no knowledge of the program its not an easy way to start...

 

post some wireframes shots... ahh hell upload the model n post a link here n lemme help ya get him set up

 

i could either help u get him set up, or build u a custom rig if he ends up not fitting i use softimage but im sure we can crosswalk together

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yeah what he said lol

good call wonk thats whats up

so yeah akimoto lemme see the obj or whatever u got there.. i wont do it for u, but ill walk u thru the basics dude

but first...

 

yer gunna have to gimme that lil yoshi  =)

 

dont make me go model one it wont take but a minute.. i made a goomba back in the day rigged it and animated it and everything lol me and ashura used to have a blast it was rancor size lmao we also used to have a baby rancor with HUGE bug eyes! lmfao member that ashura? ha!! we were gunna make it prehistoric bug size and give it wings hehehe

but..

i digress

 

i may just be super inclined to make me a duck or a goomba and rig him now

or a bowser my lil boys nickname is koopa maybe i get down on a koopa? how dope would that be?

gimme that yoshi 

Akimoto likes this
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Please do not misunderstand; the problem is not the rigging. The problem is after I am done rigging, I have to convert it to XSI, assimilate it (.car something) and get it moving from there @@ 
I have managed to put a skeleton on a test model (stick-man), but I believe the skeleton doesn't come with it when I export it to obj and import it to mod tools then to export it to xsi.

Since the Yoshi model is a bit... well, un-natural, I will make a quickie NPC to figure out how to get the XSI process to work. ><


P.S.
Added you on Skype AshuraDX

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