Syko Posted April 5, 2013 Author Posted April 5, 2013 A better idea would be waiting for a legit standalone and port it so we don't get problems with Disney/Activision/Raven or whoever. I guess that is an idea, although I really doubt Disney or Raven is going to do a port like that. We shouldn't run into problems with Raven though because the code is released into the public domain. As long as we port just the engine and don't include any assets there shouldn't be a problem. The ported engine would be free too, no one is going to sell it. Is that you afiNity by the way? Long time no see...
eezstreet Posted April 5, 2013 Posted April 5, 2013 A port of the game to tablet poses no legal issues, as long as you follow the GPL and don't distribute game assets, or for a profit.
CrimsonStrife Posted April 5, 2013 Posted April 5, 2013 I guess that is an idea, although I really doubt Disney or Raven is going to do a port like that. We shouldn't run into problems with Raven though because the code is released into the public domain. As long as we port just the engine and don't include any assets there shouldn't be a problem. The ported engine would be free too, no one is going to sell it. Is that you afiNity by the way? Long time no see...I think he is saying wait until a standalone rework of the game has been done, and port that, then less of the work is actually Raven's. The thing is, what you are suggesting is a grey area. True you may not be including the assets, but the game still needs them to run, ported or not. Meaning people have to copy them from somewhere, whether they do it legally or not. And yes you can claim that what the end-user does is not your responsibility, but from a legal aspect, it would be. You also have to consider that while we have permission to mod and work with the code and assets, the intellectual property is still in the hands of Disney, and we don't know what they think of this type of thing. I can promise you, that you are going to need to rework all the assets into lower resolution anyway, and it is unlikely (I'll admit my programming knowledge is somewhat limited) that reworking the engine is going to be a job done over a few days, you are probably looking at weeks to months, where as once the coders have reworked the game, it will be mostly their own code, and they can likely do the port much easier. So again, better to just hold out for now. therfiles likes this
Syko Posted April 5, 2013 Author Posted April 5, 2013 If it's really going to be that much work for a port then I agree that this can be put on hold for a while. Outcast/Academy on tablets is still a cool idea though and I would certainly like to see it in the future, especially as tablet technology gets better and better.
eezstreet Posted April 5, 2013 Posted April 5, 2013 CrimsonStrife: See ioquake3, its used the same premise for years.
afi Posted April 15, 2013 Posted April 15, 2013 Not completely related but... did anyone ever try to run JKA/JK2 on a Raspberry Pi? I know that Quake 3/Openarena is working...
eezstreet Posted April 15, 2013 Posted April 15, 2013 I have no idea what the Pi supports. If it runs C++, hey, there you go. Should be a simple port anyway now that OpenJK works to some extent on Linux.
Syko Posted May 30, 2013 Author Posted May 30, 2013 Heh. https://itunes.apple.com/us/app/star-wars-knights-old-republic/id611436052?mt=8
Corto Posted May 30, 2013 Posted May 30, 2013 KOTOR has more in common with a point and click rpg than with a first person shooter. There's no surprise there. Baldur's Gate also got ported to ipad.
Pande Posted May 31, 2013 Posted May 31, 2013 Baldur's gate, now theres a lore which needed an MMO expansion. On topic, why bother porting to iPad, if you're going to bring an external keyboard around with your glorified monitor get a laptop.
Circa Posted May 31, 2013 Posted May 31, 2013 If an iPad port of JA is possible, Aspyr is the one to do it. The KOTOR one looks great. I'm definitely going to buy it unless I can get one of the free codes they're giving away each day this weekend.
eezstreet Posted May 31, 2013 Posted May 31, 2013 KOTOR is mostly just point and click from what I understand, JA wouldn't really work well at all on tablets.
minilogoguy18 Posted June 1, 2013 Posted June 1, 2013 JA's controls are far too complex for a tablet, especially the saber system. KotOR2>KotOR btw *puts on flame suit* eezstreet likes this
CrimsonStrife Posted June 1, 2013 Posted June 1, 2013 KOTOR is mostly just point and click from what I understand, JA wouldn't really work well at all on tablets.From what I have heard, while the interface works well with touch, and the turn-based combat is fairly intuitive (it is either set to pause between turns by default, or that is its only mode in this version), that even the movement on this can be just a bit cumbersome.
Raz0r Posted June 1, 2013 Posted June 1, 2013 Not sure what the relevance of posting an entirely separate game from another genre was. The only thing they share is the name "star wars" eezstreet likes this
CrimsonStrife Posted June 1, 2013 Posted June 1, 2013 Not sure what the relevance of posting an entirely separate game from another genre was. The only thing they share is the name "star wars"The fact that it is a port to Ipad is the connection I assume.
Raz0r Posted June 1, 2013 Posted June 1, 2013 Of an entirely separate game from another genre which does not affect the feasability of a JO/JA port.
Syko Posted June 1, 2013 Author Posted June 1, 2013 Of an entirely separate game from another genre which does not affect the feasability of a JO/JA port. The fact that this game runs on iPad and has better graphics than JKO and JKA in my mind is proof that the iPad can run JKA, aside from issues with the controls.
eezstreet Posted June 1, 2013 Posted June 1, 2013 The fact that this game runs on iPad and has better graphics than JKO and JKA in my mind is proof that the iPad can run JKA, aside from issues with the controls."better graphics" is really questionable, considering that they run on two completely different engines, and thus have two completely different pipelines for assets and so forth, and come with their own set of problems as well (KOTOR won't run on Win7 and higher, period, while JKA has some render FPS issues). And anyway you have to consider that the effects system in JKA alone is enough to bring a modern computer to its knees on a debug build (one effect is enough to bring the game to around ~20 FPS even on my PC, when debugging OpenJK)Also...yeah, the controls is kinda the main reason why you wouldn't do this. Why would you ever port something if you can't properly control it? That doesn't make any sense at all.. Raz0r likes this
Tempust85 Posted June 1, 2013 Posted June 1, 2013 FYI - I have KOTOR 1 & 2 (disc versions) running on Windows 7 properly (with the widescreen fix).
CrimsonStrife Posted June 1, 2013 Posted June 1, 2013 "better graphics" is really questionable, considering that they run on two completely different engines, and thus have two completely different pipelines for assets and so forth, and come with their own set of problems as well (KOTOR won't run on Win7 and higher, period, while JKA has some render FPS issues). And anyway you have to consider that the effects system in JKA alone is enough to bring a modern computer to its knees on a debug build (one effect is enough to bring the game to around ~20 FPS even on my PC, when debugging OpenJK)Also...yeah, the controls is kinda the main reason why you wouldn't do this. Why would you ever port something if you can't properly control it? That doesn't make any sense at all.. FYI - I have KOTOR 1 & 2 (disc versions) running on Windows 7 properly (with the widescreen fix). This... Although I don't believe I have the widescreen fix.
Syko Posted June 1, 2013 Author Posted June 1, 2013 Just played it for the first time. I've only played it for about 10 minutes, but I haven't found a major gripe with the controls yet. The graphics are exactly the same as the PC version, they don't seem stripped down at all. I've only beaten KOTOR 1 completely one time like two years ago, so this is a great way to replay the game. Also, the screen size on iPad mini is perfect. I feel like I'm playing it on a PC, not a mobile device, aside from the controls. Looking forward to Manaan in the palm of my hands. Will be very... nostalgic... Circa likes this
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