minilogoguy18 Posted February 18, 2013 Posted February 18, 2013 Ya know, the little twirl animation when you turn on the blade, can't seem to find anything that relates in terms of name in the anmiation.cfg file unless it's like a swing with a abbreviated name full of underscores. I'm looking to change the animations to be more like how they are in KotOR.
Inyri Posted February 18, 2013 Posted February 18, 2013 Try BOTH_STAND1TO2 and see if that's what you're looking for.
Circa Posted February 19, 2013 Posted February 19, 2013 ^That, and obviously BOTH_STAND2TO1 is when the lightsaber is deactivated. Those should be it.
minilogoguy18 Posted February 19, 2013 Author Posted February 19, 2013 ^Only the first one would need to be remade though since the deactivate is just the first played backwards. Well I was scrolling through and thought the staff one would have been similar but I can't seem to find that one, anyone know it?
Circa Posted February 19, 2013 Posted February 19, 2013 I'm not sure. I can't get ModView to work on my Windows 7. It's not an obvious one I don't think. I guess you'll have to go through them all in ModView until you find it. It might be in the T7 anims or the V's.
Dusty Posted February 19, 2013 Posted February 19, 2013 Staff just uses the single animation for deactivation (which is inappropriate as you cut off your arm...). For activation, the closest animation I could find was BOTH_S7_S1.
minilogoguy18 Posted February 20, 2013 Author Posted February 20, 2013 I'm not sure. I can't get ModView to work on my Windows 7. It's not an obvious one I don't think. I guess you'll have to go through them all in ModView until you find it. It might be in the T7 anims or the V's. Weird, I'm using win7 x64 and Modview as well as all things included with both JK2 and JA SDK's work for me. Inyri likes this
Circa Posted February 20, 2013 Posted February 20, 2013 I have x86, but I already know it doesn't work because I'm running it on VirtualBox. I'm not sure why that's the case though.
minilogoguy18 Posted February 20, 2013 Author Posted February 20, 2013 I did absolutely nothing to make it run on this 64 bit win 7, not running as administrator or in compatibility mode. Works just like it did on 32 bit XP.
Dusty Posted February 24, 2013 Posted February 24, 2013 Just checked the anim.h. The animation for turning the staff on is BOTH_S1_S7 and for turning off is "supposed" to be BOTH_S7_S1.
minilogoguy18 Posted February 24, 2013 Author Posted February 24, 2013 I didn't event think to look in those files, just remembered they have descriptions next to most of the animations.
Dusty Posted February 26, 2013 Posted February 26, 2013 No prob. I just kinda found out about it for the first time recently. The staff saber turn off anim is referenced and exists in the game (BOTH_S7_S1) but is unused in SP at least, where the staff saber just uses the single saber anim, and IIRC in multiplayer it seems it either uses the correct anim or just transitions from the staff stance to normal standing without any anim.
Circa Posted March 6, 2013 Posted March 6, 2013 Where is that file? I've never seen it or heard of it before. I tried getting SP to have the same saber transition as MP (no transition) one time but the only way I knew how successfully was to delete the lines in the CFG. Not to jack your thread, but out of curiosity, would anyone know how to do that?
Circa Posted March 6, 2013 Posted March 6, 2013 The anim.h comes with the SDK.Oh okay. I'll have to redownload that.
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