PadawanST Posted July 23, 2022 Posted July 23, 2022 In short, whenever I extract a model from the base game, let's say Jan's model, load the model.glm in blender, export it and put it back in via a seperate pk3, it shows weird lines around the nose. Even if I leave everything unchanged. I tested the base game model, no lines there, but after extracting it, import > export via blender, it creates these lines. example with no lines: example with lines: Does anyone know what causes this?
mjt Posted July 23, 2022 Posted July 23, 2022 The models normals have been destroyed either on import or export. What tools did you use for the entire process? PadawanST likes this
PadawanST Posted July 23, 2022 Author Posted July 23, 2022 (edited) I used 7zip to extract the gamedata folder, and from there I just imported the model.glm into blender using the plugin. I also tried extracting the model folder directly from the assets1.pk3, didn't seem to make a difference. I also tried several versions of blender, just to be sure. Edit: I also tried extracting the model.glm from assets1.pk3 and put it right back in to see if it has something to do with 7zip, but that doesn't seem to be the case. Edited July 24, 2022 by PadawanST
SomaZ Posted July 24, 2022 Posted July 24, 2022 Vertex normals seem to be ignored by your blender version / addon combination. What versions are you using? mjt and PadawanST like this
PadawanST Posted July 24, 2022 Author Posted July 24, 2022 I tried 2.79, 2.83 and 2.93 so far. All with the same result
Solution mrwonko Posted July 24, 2022 Solution Posted July 24, 2022 The problem is not the Blender version, but the plugin version. Older versions of the plugin do not import normals. Use the latest version from here. Circa and PadawanST like this
PadawanST Posted July 24, 2022 Author Posted July 24, 2022 1 hour ago, mrwonko said: The problem is not the Blender version, but the plugin version. Older versions of the plugin do not import normals. Use the latest version from here. Thanks! That worked. mrwonko likes this
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