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Texture problem with nose


Go to solution Solved by mrwonko,

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Posted

In short, whenever I extract a model from the base game, let's say Jan's model, load the model.glm in blender, export it and put it back in via a seperate pk3, it shows weird lines around the nose.

Even if I leave everything unchanged.

I tested the base game model, no lines there, but after extracting it, import > export via blender, it creates these lines.

example with no lines:

PNfXVzx.png


example with lines:

fS6ZPah.png

Does anyone know what causes this?

Posted (edited)

I used 7zip to extract the gamedata folder, and from there I just imported the model.glm into blender using the plugin. I also tried extracting the model folder directly from the assets1.pk3, didn't seem to make a difference.

I also tried several versions of blender, just to be sure.

 

Edit: I also tried extracting the model.glm from assets1.pk3 and put it right back in to see if it has something to do with 7zip, but that doesn't seem to be the case.

Edited by PadawanST
Posted
1 hour ago, mrwonko said:

The problem is not the Blender version, but the plugin version. Older versions of the plugin do not import normals. Use the latest version from here.

Thanks! That worked.

mrwonko likes this

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