SephFF Posted September 13, 2022 Author Posted September 13, 2022 added skybox Circa, McGroose, scp_chaos1 and 4 others like this
SephFF Posted September 26, 2022 Author Posted September 26, 2022 Been working on the Mario map still. Thanks to college classes im taking my work has slowed down on it but ATM the map is mostly down. I want to get some JApro features working for it and have to where you can race for times on the slide and a race for times on the outside part. The outside part has proven to be a challenge since it is so open and easy bypass a lot of places on the map I am not sure how to set it up where it will feel fun to race on. So I think I will make 2 bsp files, one for the race and one for FFA... FFA being open and free to roam around and the race more restrictive. Not sure how long this will take me to complete so a lot of testing from other users and myself would be needed. I might go ahead and upload it to here sometime this week so I can get more people to test it. Then update it with fixes as needed. ZelZel, OCD2, McGroose and 1 other like this
Acrobat Posted November 11, 2022 Posted November 11, 2022 did the mario map get published? Smoo likes this
SephFF Posted March 1 Author Posted March 1 On 11/11/2022 at 9:30 AM, Acrobat said: did the mario map get published? late reply.... super sorry but no, I ran into an issue where I could not find a way for JApro timer to work in main area... but I think I will release it once i finish the DF2 map im working on.
SephFF Posted 20 hours ago Author Posted 20 hours ago hub area for map... still WIP krkarr likes this
Noodle Posted 13 hours ago Posted 13 hours ago Oh boy, this is a perfect replica of the DF2 level. Were the textures ported from the game or are they recreations of the original ones? SephFF likes this
SephFF Posted 12 hours ago Author Posted 12 hours ago 52 minutes ago, Noodle said: Oh boy, this is a perfect replica of the DF2 level. Were the textures ported from the game or are they recreations of the original ones? Textures are used from old AI upscale the author used from original game to pass out to other modders. They had a lot of artifacts so i had to go into photoshop and fix all of them. I'd make some larger, remove artifacts, add a highpass overlay and fix where some seamless textures where not doing the whole seamless thing right. was a lot of work, didnt really want to remake all the textures cause I like the feel of the original and wanted that same feeling while in MP JKA. Also how the original game textured things did so cause how the originals where made. Making them all new would break the look of some spots imo.
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