Jump to content
Sign in to follow this  
CrazyJedi

OpenJK licencing question

Recommended Posts

Hello, I'm new to forum. I love playing Jedi Knight games. I'm also 3d artist, I have my own story ideas and I want to create own game and release on Steam. But I'm not programmer so I was looking for ready engine with good fight system.

If OpenJK is open-source, can I use engine for my game (replace models, textures, sounds etc.)?

I read that engine was open-sourced by Lucasfilm, but I read also that they deleted code, and engine is available because fans save it.

PS. Sorry for bad English.

Smoo likes this

Share this post


Link to post

The only real answer is: talk to your lawyer if/when you're serious about releasing anything, especially commercially. No one on the internet can really give you the legal advice you need.
That being said, my advice is steer clear.

My other advice is start with ioquake3 (same engine JK2+JKA are built on) and work from there, to avoid "Star Wars" (read: Disney and their infinite financial + legal resources) coming to bite you. I'd also steer clear of "laser swords" and "magic" which could be reasonably argued by lawyers to no end.
You'll need a lot of coding experience either way you go.

JKA is specifically a legal grey area, given the source was pulled and a gag order given by Our Great Overlords specifically over licensing/legality concerns.

There are a few other threads discussing this and similar ideas. Quick search showed these will be of interest:

https://jkhub.org/forums/topic/1974-openjk-general-topic/?tab=comments#comment-23405

https://jkhub.org/forums/topic/1986-why-cant-you-use-assets-in-non-commercial-standalone-games-exactly/

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...