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kiririnshi01

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  1. The force powers work fine maybe is a problem with the mod or anticheat feature (like you arent allowed to have level 3 abilities until you are a jedi master) game resets all the skill after certain points to the ones you are able to get at that point (if you passed 4 missions you can only have 4 points of secondary force powers) Besides what is your complain if you want the battlefront style stuff of one hit one kill or the force unleashed stuff you are playing the wrong game,force powers are fine they don't work on jedi or sith is normal but in others you can be far away and they work. Movie duels have the stuff you want (probably?) one hit one kill,force powers kill you at distance and AI is cranked up a lot the makers of the mod went far awy in making the player piss off trying to recreate the Battlefront style (not a bad player myself,passed lot of missions without damage thought maybe was a bug but nope i was good yet died a lot on movie duels after just one hit of lighting or being stabbed with the lightsaber)
  2. you would need to remove everything from video decoding to anything that uses rad game tools in the source of OpenJK sadly requires coding and isn't as simple Well to know more about this read the reason of why was removed https://www.kotaku.com.au/2013/04/just-like-that-jedi-knight-code-has-been-removed-from-sourceforge/ Also lucasfilm don't exist anyomore so there is no worry about them.
  3. Is a portable setup normally to be used on several PC either windows or linux the shortcut can be done but only if is on a fixed location which again is against the purpose of portability,changing the USB stick to a different USB port will remove the added info and can't be done on linux. After searching for a while i found this launcher that makes the deal https://www118.zippyshare.com/v/TBKRcaqD/file.html whoever made it i don't care but it should have been posted here,is quite simple just put it where you have the openjk exes and use the launchers to run the game everything will be saved on the game folder
  4. That kinda made the trick but you require to make batch to launch the SP and MP and again win10 sucks using batch (linux have the same problem won't run batch and saves aren't so easy to access there) main reason i asked how to change the save location either within ingame tools editing a cfg or adding some command to autoexec @Lancelot the only reason i think they removed that was to sanitize modding and forcing everyone to be aware it was Open JK in the first place and second to avoid self contained games made using Jedi Academy assets (we know there have been a lot of ioquake 3 games and most of them are self contained and don't need the base game) since most modders could just launch the game without requiring the base but saving make checks on the files in usage so changing the location is a good way to avoid those. think about movie battles but not needing the base game files it will work the same but if saves are in the game folder nobody will know is OpenJK and several people will start to think the mod was made from scratch
  5. @Lancelot sadly not a coder i wanted to have OpenJk as a simple USB portable game ,well is not like you can't use jedi academy as portable on USB drive problem is in win10 you need to add to DEP exceptions well i wanted to avoid that and using some of the best player models made that work only on OpenJK (sadly nobody made an asi limit adjuster for Jedi Academy) i just hope they change that and return to portability in the next update of OpenJK (waiting for this for years main reason i still don't change)
  6. well using on linux is quite simple is just a matter of getting used you simply download wine with proton install directx and VCruntime just in case and after that when you have a windows game or software you right click on it and chose run with wine,or you could use lutris or play on linux which make stuff simpler to install i normally use q4wine to run any software and never failed is quite simple i even run japanese games with,you simply right click,run with q4wine once it launch click on accept and the GOG installer will launch after that install as usual since will be the same as installing on windows.
  7. sadly not much info is given and there aren't any active users beside a few. i wanted to suggest something about this a limit adjuster asi plugin for default jedi academy would be a great way increse the limits of the engine without requiring to use OpenJK sadly i can't post there,the basics would be increase the polygon limit which is locked,increase the ram limit since is locked,increase the heap size since is locked,increase the draw distance,models loaded at once,npc limits all options to be edited under an ini file
  8. from my understanding the engine is open source but part of the code wasn't i don't know which part since i'm no coder and that was the reason of the tookdown since the coder complained,the problematic code was the bink video decoder from rad game tools which was on the source. Just remember one thing even if open sourced problem is textures and models aren't and since most mods are derivative works you see the problem. Normally accepted making everything from scratch from maps to player models not using something as base and changing it accordign to what you want sadly most mods start with a derivative of X model and use the skeleton as base and animations.
  9. Well i downloaded the skin of yuna but keeps giving me errors one of the errors was about a texture from other mod which was easy to fix other errors got fixed by the author and need the compitibility patch (is a jedi outcast skin) now i reduced everything to 3 errors Couldn't find image shader *blue Couldn't find image shader *green Unknown alphagen does someone knows a fix to those problems because the eyes on yuna show as white there is no color on clothes and there is no transparency on textures due to the alphagen problem.
  10. as the title says my problem is quite simple i want to use OpenJK as the regular jedi academy problem is no matter what i try it keeps making folders on my documents which i don't want for security reasons and the fact that i don't use it and don't want that folder to be used simple as that,normally most of the games have a solution creating a txt renaming it portable.ini and that's it. How do i change it? I want to keep the save separated in the respective game folder under base as any quake derivative.
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