Old_Master_Luke Posted November 19, 2019 Posted November 19, 2019 Fix: Don't rename the .ase to something other than the original .map name. Change the .map name instead and then compile hey, I followed this guide https://jkhub.org/forums/topic/10173-making-ase-models-with-gtkradiant/ the model appears inside of radiant fine, though the textures are incorrect, but I've seen this bug with functioning models so I assumed this was fine. There are no errors in radiant when I drop the model into the .map, this is the shader: Quote textures/quicktrip/new_qt_wall2_entrance { qer_editorimage textures/quicktrip/new_qt_wall2_entrance qer_trans 0.5 surfaceparm metalsteps surfaceparm nonopaque surfaceparm trans q3map_nolightmap cull twosided { map textures/quicktrip/new_qt_wall2_entrance alphaFunc GE192 depthWrite rgbGen const ( 0.300000 0.300000 0.300000 ) alphaGen blend } } textures/bounty/base for models/colosseum { qer_editorimage textures/bounty/base for models/colosseum qer_trans 0.5 surfaceparm metalsteps surfaceparm nonopaque surfaceparm trans q3map_nolightmap cull twosided { map textures/bounty/base for models/colosseum alphaFunc GE192 depthWrite rgbGen const ( 0.300000 0.300000 0.300000 ) alphaGen blend } } textures/korriban/os_basic_pillar { qer_editorimage textures/korriban/os_basic_pillar qer_trans 0.5 surfaceparm metalsteps surfaceparm nonopaque surfaceparm trans q3map_nolightmap cull twosided { map textures/korriban/os_basic_pillar alphaFunc GE192 depthWrite rgbGen const ( 0.300000 0.300000 0.300000 ) alphaGen blend } } I'm very confused as to why it doesn't show up in game, there is just nothing there. Below is the model inside of gtk radiant. note the incorrect textures showing up Appreciate any replies Droidy365 and Smoo like this
NAB622 Posted January 14, 2020 Posted January 14, 2020 Where is the "Origin" point of that model? Is it in the center, or at one of the sides? If it is inside the brush behind it, q3map2 will cull the model out during compile, and thus it will be invisible. Edit: As far as the missing textures, if you flush and reload models and then flush and reload shaders, it usually fixes the issue, but that might be outdated info.
Old_Master_Luke Posted January 25, 2020 Author Posted January 25, 2020 The reason for the error was because I had renamed the .ase file after it was compiled. I renamed the .map instead to what I wanted, compiled the new .ase and this fixed the issue. Apparently, renaming the .ase afterwards to something else other than the .map name can cause issues.
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