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Does anyone know how to make such a shader?


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I just got a new model of Wolfenstein II. It is a vehicle. Of course, for me it's a map_object. I have the car, but the truth is no idea that shader can fit. I will leave the textures below. It was literally the only thing I found. If anyone knows how the purple texture can be operated, please let me know.:


In Noesis it looks like this:


Lincoln.png


But in Wolfenstein II it looks:


500.jpg


Here the images of the vehicle:


car09.jpg


car09_rev.jpg


If anyone knows how to treat this, please let me know.


Smoo likes this
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It's impossible to achieve the same look. You are comparing a PBR engine with the old QuakeIII / JA engine, you will not be able to achieve the same result without proper capabilities from the game engine. Your best bet is to improve the texture yourself with what is provided and your own skills. Which means unless you know how to 1.texture and 2.work with the shader support provided in JA your chances of success are small.

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