Droidy365 Posted December 20, 2018 Posted December 20, 2018 Hello there! I was wondering how I could make it so that pressing jump while in a particular vehicle doesn't make the player jump out of it. This is for my Prop Hunt mod.
GamingPrince83 Posted December 20, 2018 Posted December 20, 2018 Type "control + npc name" into the console. With this cheat you can jump without losing control of the NPC. I'm not sure if this will work with Vehicles. Droidy365 likes this
Droidy365 Posted December 20, 2018 Author Posted December 20, 2018 Thanks, but I don't think this will be very useful for what I'm trying to do.Prop Hunt is a multiplayer game-type, and I don't think the control command works in MP.
Droidy365 Posted December 21, 2018 Author Posted December 21, 2018 By the way, it's probably worth mentioning that this is an addon for MBII, where you spawn as a vehicle. So it's fine if it's impossible to actually jump inside it too. At the moment, if you attempt to jump out, the vehicle will freeze in place and the player will be unable to move - certainly not something I want to happen.
Langerd Posted December 21, 2018 Posted December 21, 2018 By the way, it's probably worth mentioning that this is an addon for MBII, where you spawn as a vehicle. So it's fine if it's impossible to actually jump inside it too. At the moment, if you attempt to jump out, the vehicle will freeze in place and the player will be unable to move - certainly not something I want to happen.I think there is an option in vehicle file .. but i am not sure. Can you sent us one vehicle files? Droidy365 likes this
Droidy365 Posted December 21, 2018 Author Posted December 21, 2018 I think there is an option in vehicle file .. but i am not sure. Can you sent us one vehicle files? prop_barrel { name prop_barrel type VH_ANIMAL numHands 2 lookYaw 45 lookPitch 45 length 136 width 24 height 40 centerOfGravity "-0.222 0 0" hideRider 1 killRiderOnDeath 1 waterProof 1 speedMax 500 speedMin -100 turboSpeed 800 turboDuration 3000 turboRecharge 8000 acceleration 10 decelIdle 20 strafePerc 0.0 bankingSpeed 0.0 rollLimit 0 pitchLimit 0 braking 10 mouseYaw 0.006 turningSpeed 100 turnWhenStopped 0 traction 100 friction 100 maxSlope 0.55 mass 200 armor 100.0 toughness 30.0 model toss_barrel riderAnim BOTH_VS_IDLE flammable 1 explodeFX "ships/swoop_explosion" cameraOverride 1 cameraRange 125 cameraVertOffset 0 cameraPitchOffset 0 cameraFOV 80 cameraAlpha 0 } All the others are the same, but with different models.
Droidy365 Posted September 29, 2019 Author Posted September 29, 2019 So hey, decided to bump this old thing because it's relevant again.
Droidy365 Posted June 21, 2020 Author Posted June 21, 2020 So after all this time, I've finally come up with a solution - VH_WALKER! With it being a walker, the only way to get inside or out is with the use button, which works great! However, there are some issues. First off, you can "step" (or rather slide) on top of other players, killing them instantly. Friend or foe. As you can probably tell, this is definitely not desirable. Is there a way to change that in the .veh file? I set mass to 0, but that didn't seem to affect anything. I don't want them to be able to do any damage. The second issue is that most weapons won't work on it. Only weapons that will are melee, lightsabers, snipers, explosives and electrical weapons. Everything else will just bounce off the vehicle. OCD2 likes this
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