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Issues With Skin Line Up


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Posted

I am having a particular issue with getting some skinning done. The head I am using has a pattern I need to add and it is very complex to find the direct way to get it match. Is there a trick to seeing how a texture is put together on a model so that I can get the pattern just right?

Posted

I am having a particular issue with getting some skinning done. The head I am using has a pattern I need to add and it is very complex to find the direct way to get it match. Is there a trick to seeing how a texture is put together on a model so that I can get the pattern just right?

It tends to be a case of trial and error. The closest you will get is using modview http://jkhub.org/tutorials/article/31-how-to-use-modview/

Posted

Correct me if I'm mistaken, but you're asking how to know which part of the 2d texture you paint will end up where on the model? There's software that allows you to paint directly on the model - I think recent versions of Photoshop support it, as well as the freeware Blender and others.

Posted

Correct me if I'm mistaken, but you're asking how to know which part of the 2d texture you paint will end up where on the model? There's software that allows you to paint directly on the model - I think recent versions of Photoshop support it, as well as the freeware Blender and others.

 

Really? I was not aware of that. I might have to look into it. Thanks. :)

Posted

what mini said, import the model, save out an image of the uv's which you can overlay on your texture. If you want to get fancy there's a way to remove seams completely in 3ds max using render to texture:

 

 

 

 

I heard about those paint on model stuff too, never tried it though. So can't give you any feedback on that.

Posted

^ZBrush, Mudbox and Photoshop can all do 3d painting, file must be .obj for all 3, don't think they can accept anything else as an import other than of course the scene files they create.

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