AshuraDX Posted October 6, 2012 Posted October 6, 2012 instead I went into MAXIMUM MODELING mode and made this EDIT : therfiles and Malkav like this
CaptainChar Posted October 6, 2012 Posted October 6, 2012 interesting model, kinda reminds me of robocop but more steamlined
AshuraDX Posted October 6, 2012 Author Posted October 6, 2012 @@therfiles @@OmegaSigma this is Alcatraz from Crysis 2 CaptainChar and therfiles like this
therfiles Posted October 6, 2012 Posted October 6, 2012 Oh wow...the likeness looks pretty good so far! Nice work!
Malkav Posted October 6, 2012 Posted October 6, 2012 Who is it? It looks....epic! interesting model, kinda reminds me of robocop but more steamlined @therfiles @OmegaSigma this is Alcatraz from Crysis 2 Lawl, you really had no idea?Nice work. therfiles likes this
minilogoguy18 Posted October 7, 2012 Posted October 7, 2012 We want wires! I hope I can get this across the nicest way possible but WHY does EVERYONE who uses max use it's render engine to show an INCOMPLETE model?! Just show it flat shaded with wire overlay in the perspective view to get a good idea of what it looks like. Can't offer any advice when I can't see the construction of the model, like the starkiller model by HK for instance, it doesn't look bad in game with textures but import it into a 3d app and you'll see it's quite a mess. I know you were trying to IM me about this like early as F this morning, kinda tough to talk when we are on opposite sides of the planet, one of us would be losing a lot of sleep O_O.
AshuraDX Posted October 7, 2012 Author Posted October 7, 2012 @@minilogoguy18 you'll get your wires mate , I dont think they're perfect yet though @@OmegaSigma yeah seriously , what is that sleep thing ?can you eat it ? EDIT : split the smoothing groups , stays at 2904 verts3698 tris
minilogoguy18 Posted October 7, 2012 Posted October 7, 2012 Back of the shoulders, buttocks and elbows need some fixing up or they may not deform very well. Elbows seem like if they bent the way they are 90 deg they'd stretch the textures quite a bit. After looking at the reference closer if it were me I'd actually start over and rather than use the character as a reference use a muscular male anaotmy pic as ref so you can get all the muscle structure correct, the suit apears to be either very form fitting or similar to Old Snake's where it's synthetic muscle that assists the wearers own muscles. Make the edgeloops follow the muscle structure, I know it wouldn't take long to whip up a new one.
AshuraDX Posted October 7, 2012 Author Posted October 7, 2012 I dont really feel like remodeling this , I'd rather use graphite to retopo the problem areas mainly because I allready started texturing U-.- therfiles likes this
CaptainChar Posted October 7, 2012 Posted October 7, 2012 Ash, you model dam fast you know that, maybe you should be the blue blurr of modelling
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