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target_speaker music


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Hello guys! :)

I want to ask,that is that possible to add multiple music for multiplayer maps?
I thought i can do it with target speaker. but how can i do it perfectly?

I want that the player hear the music only in this place with full volume without "fading". (the place where i want to hear is in that trigger block)

29gh6xw.jpg

 

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Do you want it to change the music that's currently playing when you enter the trigger?

If so, put this in:

 

music
music/filename
Similar to what you'd normally put on worldspawn.
What i want is when the character enters that zone they can hear the sound /music in full volume. When they leaves the zone they cant hear the sound/music
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What I was thinking of is having multiple triggers - A trigger changing the music from Music A to Music B when you enter the area, and another one changing from Music B back to Music A again when you leave.

And will it work with noise command too right?

Like

 

Noise

Sound/jkrp/yav1.mp3

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If it’s a single player map then triggers that target a target_music_change (I think it is) would be the solution.

 

If this is MP then it will be a bit more difficult. You wouldn’t want the music to change for everyone just because one player goes into an area.

 

Best thing I could think of doing would be to look into making music into a soundset. But i forget how to even make area specific soundsets...

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