PreFXDesigns Posted January 12, 2018 Posted January 12, 2018 Hello everyone I am having problems with duplicating in Blender. In fact I am not able to duplicate anything at all because when I try open in modview it says "this models needs rebuilding guys" One is not connected up the hierarchy or something. For example I wish to duplicate an accessory from one leg to the other. I just click on duplicate -> miror and parent it to the other leg (& change name) and then I don't know what to do in order to let it work in Modview. It let me save in Blender though. Can someone help me with this issue? Thank you Greetings PreFXDesigns
Ramikad Posted January 12, 2018 Posted January 12, 2018 Make sure you change both the Object Name and the Name under Ghoul 2 Properties, otherwise it will keep the same name as the original object, and that will cause a lot of troubles.Also, be careful when mirroring objects, as it might mess up the object normals, and will basically make that model piece (or parts of it) inside out. PreFXDesigns likes this
PreFXDesigns Posted January 12, 2018 Author Posted January 12, 2018 Make sure you change both the Object Name and the Name under Ghoul 2 Properties, otherwise it will keep the same name as the original object, and that will cause a lot of troubles.Also, be careful when mirroring objects, as it might mess up the object normals, and will basically make that model piece (or parts of it) inside out.Ok thank you. trying it out right now.
PreFXDesigns Posted January 12, 2018 Author Posted January 12, 2018 Weird but the positition of the accessory on the other leg is wrong. Besides that it the duplicated one has no texture although it uses the same image :/ Is it really that difficult? XD
JAWSFreelao Posted January 12, 2018 Posted January 12, 2018 Weird but the positition of the accessory on the other leg is wrong. Besides that it the duplicated one has no texture although it uses the same image :/ Is it really that difficult? XD Can you post a screenshot?
PreFXDesigns Posted January 12, 2018 Author Posted January 12, 2018 Can you post a screenshot?Don't mind the actual skin, still work in progress for a clan member
JAWSFreelao Posted January 12, 2018 Posted January 12, 2018 Have you edited the skin file? What is the piece that you duplicated named, and what is the name of the original piece PreFXDesigns likes this
PreFXDesigns Posted January 12, 2018 Author Posted January 12, 2018 Have you edited the skin file? What is the piece that you duplicated named, and what is the name of the original pieceOMG yes it was! Thank you
PreFXDesigns Posted January 12, 2018 Author Posted January 12, 2018 Unfortunately it doesnt work in JKA. The position of the belt is totally wrong. I assume because left and right leg move differently ingame. I guess it's not possible.
The Punisher Posted January 12, 2018 Posted January 12, 2018 If you mirror something from one side to the other, you will need to re-apply the weights for the correct bones. PreFXDesigns likes this
Ramikad Posted January 12, 2018 Posted January 12, 2018 Unfortunately it doesnt work in JKA. The position of the belt is totally wrong. I assume because left and right leg move differently ingame. I guess it's not possible. That's probably because you have to fix the weights of the mesh. Basically change the name of the bones it is weighted to in Data -> Vertex Groups so that it will be targeted to the left leg bones which affect the mesh. PreFXDesigns likes this
PreFXDesigns Posted January 12, 2018 Author Posted January 12, 2018 That's probably because you have to fix the weights of the mesh. Basically change the name of the bones it is weighted to in Data -> Vertex Groups so that it will be targeted to the left leg bones which affect the mesh.I have no idea how to weight paint. It's to complicated for me. The belt which i duplicated is parented to hips_caps_torso_off. In Vertex Group i have two options "Pelvis and rfemurYZ". I have no idea what to do next UPDATE: ok i changed rfemurYZ to lfemurYZ and it worked Now let's see what it looks like ingame UPDATE: ingame it's invisible I mean i can see it's there a bit but when I turn my screen it goes away. It looks like the same mechanism with glasses in JKA.
Ramikad Posted January 12, 2018 Posted January 12, 2018 I have no idea how to weight paint. It's to complicated for me. The belt which i duplicated is parented to hips_caps_torso_off. In Vertex Group i have two options "Pelvis and rfemurYZ". I have no idea what to do next UPDATE: ok i changed rfemurYZ to lfemurYZ and it worked Now let's see what it looks like ingame UPDATE: ingame it's invisible I mean i can see it's there a bit but when I turn my screen it goes away. It looks like the same mechanism with glasses in JKA. Probably the aforementioned problem with the normals. Blender should theoretically be able to fix it, either recalculating the normals outside (Edit Mode -> Mesh -> Normals -> Recalculate Outside) or flipping its normals (Edit Mode -> Mesh -> Faces -> Flip Normals), but in case it doesn't, you can edit the shader of that texture so that it is visible from both sides, inserting the line cull twosided before any shader block. PreFXDesigns and The Punisher like this
PreFXDesigns Posted January 12, 2018 Author Posted January 12, 2018 Probably the aforementioned problem with the normals. Blender should theoretically be able to fix it, either recalculating the normals outside (Edit Mode -> Mesh -> Normals -> Recalculate Outside) or flipping its normals (Edit Mode -> Mesh -> Faces -> Flip Normals), but in case it doesn't, you can edit the shader of that texture so that it is visible from both sides, inserting the line cull twosided before any shader block.I tested the two solutions but they didnt worked But yeah it's not that big of an issue. Thank you for your help guys!
Kualan Posted January 12, 2018 Posted January 12, 2018 In Modview, if you go to Edit and untick Show Objects As Two Sided (or something like that) does the accessory also become invisible?
The Punisher Posted January 12, 2018 Posted January 12, 2018 I am not at my computer so I'm going to try the way I do it from the back of my memory.....For the purpose of the example, let's call the mesh "r_leg_strap"Select r_leg_strapadd and apply a mirror modifier (Make sure you select apply)a "mirror" of the mesh should be created.change to edit modemake sure nothing is selectedselect only the "mirror" meshsplit the selected mesh (hit p then selection)Change back to object modeselect the "new" mesh and rename it "l_leg_strap" (starts with lower case L) in the Ghoul 2 name properties, l_leg_strap_0 in the object and data propertiesIn the data properties, rename whatever bones start with "r" to start with l (lower case "L") so the bones are weights are applied to the left side bonesExport the modeledit the "skin" files and add the texture for the "new" mesh, for example:l_leg_strap,models/players/some_model/straps.tga Hope this helps. Notes: name is up to you, I just like to keep it in a familiar way (at least for me).... PreFXDesigns likes this
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