GPChannel Posted January 11, 2018 Share Posted January 11, 2018 Hey guys How can i make custom skybox? Link to comment
Droidy365 Posted January 12, 2018 Share Posted January 12, 2018 I've been having trouble with this as well. Link to comment
SomaZ Posted January 12, 2018 Share Posted January 12, 2018 One way to create a skybox:https://jkhub.org/topic/10079-creating-a-skybox-using-a-jka-map/?do=findComment&comment=142096 Link to comment
GPChannel Posted January 14, 2018 Author Share Posted January 14, 2018 i mean i have the textures but i need a spawner like all the skybox have a SKY texture in Radiant How can i do it? Link to comment
Circa Posted January 14, 2018 Share Posted January 14, 2018 Just look at an existing sky shader and copy what it does. Replace the mapped texture with your own. You'll want to just list the texture as whatever your files are but with only the main prefix. So if you have files called jakku_up.jpg, jakku_dn.jpg, etc; then you'll want to make sure it's listed as just jakku in the shader so it uses them as a skybox properly. Like this: textures/skies/jakku { qer_editorimage textures/skies/sky.tga surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/skies/jakku 512 - } Link to comment
Droidy365 Posted January 21, 2018 Share Posted January 21, 2018 As I said before, I've been having a similar issue: It's not showing the Sky shader, for whatever reason. Link to comment
Circa Posted January 21, 2018 Share Posted January 21, 2018 As I said before, I've been having a similar issue: It's not showing the Sky shader, for whatever reason.What does your skies.shader look like? If you're making a custom skybox, you should be adding it to a new shader file, not editing an existing one from the assets. Link to comment
Droidy365 Posted January 21, 2018 Share Posted January 21, 2018 textures/skies/naboo { qer_editorimage textures/skies/sky.tga surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/skies/naboo 1024 - } @@Circa Link to comment
Circa Posted January 21, 2018 Share Posted January 21, 2018 textures/skies/naboo { qer_editorimage textures/skies/sky.tga surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/skies/naboo 1024 - } @@Circa But did you add it to a new shader file? And did you refresh shaders in radiant? Did you add your new shader file to the shaderlist.txt? Link to comment
Droidy365 Posted January 21, 2018 Share Posted January 21, 2018 But did you add it to a new shader file? And did you refresh shaders in radiant? Did you add your new shader file to the shaderlist.txt?Do I just add a line to shaderlist.txt saying "Naboo"? The file's called "naboo_sky.shader"@@Circa EDIT: There we go, all fixed. I had to add a line saying "naboo_sky"Thank you very much Link to comment
Circa Posted January 21, 2018 Share Posted January 21, 2018 Do I just add a line to shaderlist.txt saying "Naboo"? The file's called "naboo_sky.shader"@@Circa EDIT: There we go, all fixed. I had to add a line saying "naboo_sky"Thank you very much Yeah it would be whatever the file is named. Glad you got it. Link to comment
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