Tompa9 Posted January 9, 2018 Posted January 9, 2018 Hello , I dont know if my request could be in this section but I would really welcome some youtube tutorial how to port models to JKA in Blender. It would really help lot of people there that are making requests for ports. These requests could be limited and im sure people will make some on their own with proper manual step by step. Thank you General Howard, Xanemus, GustavoPredador and 1 other like this
Psyk0Sith Posted January 10, 2018 Posted January 10, 2018 Isn't it what this tutorial is for?https://jkhub.org/tutorials/article/195-blender-jka-frankenstein-modelling/ GustavoPredador likes this
Tompa9 Posted January 10, 2018 Author Posted January 10, 2018 Unfortunately not. These tutorials are only for basic frankensteining not when you download external model and want to fit him on jka skeleton and weighth it.
Noodle Posted January 10, 2018 Posted January 10, 2018 Then what you're looking for is a tutorial in Weight Painting. What's shown in this video tutorial is what you should have to do with any model you want to fit into the JKA skeleton. Tompa9 likes this
Tompa9 Posted January 10, 2018 Author Posted January 10, 2018 Then what you're looking for is a tutorial in Weight Painting. What's shown in this video tutorial is what you should have to do with any model you want to fit into the JKA skeleton. Great! Thank you a lot. I hope it works
AshuraDX Posted January 10, 2018 Posted January 10, 2018 Isn't it what this tutorial is for?https://jkhub.org/tutorials/article/195-blender-jka-frankenstein-modelling/ Unfortunately not. These tutorials are only for basic frankensteining not when you download external model and want to fit him on jka skeleton and weighth it.He does cover porting a model piece from Skyrim over to JKA. Which should be what you wanted to know.To port a full model repeat the steps he did to port a single piece for all of your pieces. If you need to know what your model should be segmented like or what the hierarchy needs to look like you can take a look at any player model tutorial for any software. As the logic behind that step is not unique to one program. GustavoPredador, Psyk0Sith, TheWhitePhoenix and 1 other like this
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now