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About This File

Designed for duels and 2v2 TFFA.

This map is inspired by the Rishi Station from Star Wars: The Clone Wars.

The first station was destroyed by brave clones in order to warn the Republic of an imminent Separatist attack on Kamino.
It was located on a moon of the the planet Rishi and it was one of many outposts that served to monitor the space around the clones' homeworld.

My personal lore for this map is that the Republic just built a new one. This map does not try to depict any location as seen on the show, rather it is inspired by it.

 

SUPPORTED GAME MODES: Duel, TFFA, FFA.

MAP NAME: duel_rishi2

BOT SUPPORT: Yes.

NOTES: The map was made for Jedi Academy. It does work on Jedi Outcast, but some shaders only work on OpenJO.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version 02-15-2025

Released

  • Added a few minor details.
  • Updated some shaders.
  • Applied textures to some brush faces that had them missing.
  • Tidied up some brushwork. Does not affect gameplay or looks.

User Feedback

Recommended Comments

Cornelius CornJulio

Posted

By the way, was it you that made the textures? If so, how did you make them? Did you take pictures with your Phone's Camera, or did you create textures from scratch?

Reepray

Posted

1 hour ago, Cornelius CornJulio said:

By the way, was it you that made the textures? If so, how did you make them? Did you take pictures with your Phone's Camera, or did you create textures from scratch?

Hii,

Creating complex textures from scratch is something I still have to learn 😅

What I did for the metal textures was I took this base texture "imperial -> shiny_floor", cropped out it's borders, made it seamless again and then modified it to create different shades of grey and black. This was done using GIMP. Some of them also have a shader that adds a slight shiny effect. The only exception is the texture for the doors, which I just took from the Internet, and doesn't even have a shader.

I did make some plain color textures and used them along with shaders to build the consoles, wall lights and windows. All of them were done with brushes.

If you check the textures you'll see they are all "plain" (both the metal and color ones), with no details like borders or trims. I used brushes to create those details. It was easier for me that way, gave me more freedom.

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