About This File
Welcome to the finest bar and lounge in Valora City.
This map, namely the city in the skyportal has been a work in progress for a long time. I guess you can say its an experimental map, I've always wanted to build a city and decided to compromise a bar for now otherwise this would never get released. The skyportal is fully animated and the entire map is almost all custom textures and shaders. I did borrow one of Szico's tree models though lol. Valora City almost feels like a personal diary to me, Its been my project that I've turned to when times get stressful or tough or whenever I just feel inspired by either Star Citizen or visiting a city in the real world. This city and the hard drives its been on have seen numerous real world cities too. Like a real city, it has survived and evolved through a hard drive wipe, homelessness (working on it in a tree house was pretty fun actually), A global pandemic, and my own stupidity (Screwing up the texture coordinates after upscaling a texture.) I came to realize that for me that for 7 years, this city was like the potted plant in the movie Leon the Professional. For this reason I've included the .map file.
Features
Almost everything in this city is fully animated, from the skybox to the interfaces.
Some rooms you are able to dim the lights through the holographic switches on the wall
You can turn the music off in the bar, (switch is on the right side of the bar itself)
If I get enough encouragement I will work on a version 2 where I will include some of the features I wanted to add originally such as a glass elevator that goes down to the street level. (Yes the skybox can already sell that illusion.) and possibly a penthouse. For now, I wanted to make sure this map sees the light of day in the form of a release.
This map looks best when r_dynamicGlow 1 is enabled
(Note:) This map only works on patched versions of Jedi Academy, For some reason I can not for the life of me get the shaders to work on the default steam install. It seems to work just fine on OpenJK and EternalJK
Credits
Lucas himself for Coruscant which made me fantasize about Ecumenopolis like planets since I was a kid, Chris Roberts for inspiring me with the cities of Star Citizen (namely ArcCorp, Lorville, and New Babbage) and continuing to push myself to constantly recreate my work.
Szico for their tree model
I'd like to thank MJT, SomaZ, and Noodle for their technical help.
I also want to give a special thanks to ZanderNeo, Numberwan, and Omega for testing this map's various iterations and giving me feedback as well as the motivation to keep going on this project.
Bar Music: Freelancer Soundtrack [26] - Bretonia Bar #2
Trailer Music: Strange Pleasures by Still Corners
This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.
What's New in Version 1.1
Released
Changelog:
Map works in Vanilla now thanks to a shader fix by Mr. Wonko
Surfaces like carpets and wood now sound like carpets and wood when you walk on them.
Updated the blinking red light shader so it now slowly pulses in and out instead of flashing.