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Trip mines to the 20th anniversary of Jedi Academy.
FOR YOUR CHOICE - 2 versions. JA and BF2. Models have lods and shader animation.
Made beam less visible and fixed dot at end of beam.

I think that will work in JO. (didn't check)


I wanted to do something unusual, to which little attention is paid. Mines, unfortunately, deservedly forgotten and are very weak in MP.
Also would like to fix  position of mine in hand, but developers use same mine model in hand and "armed" placed on ground. 🙄

Many thanks to @AshuraDX for his amazing Substance Painter material.
This is my first job with this.

p.s. I'm waiting for a tutorial.

Also, source materials are available at THIS LINK. Maybe you will be interested.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version v1.1

Released

Added carrier

mjt, DarthValeria, SomaZ and 2 others like this

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1 hour ago, Maksman said:

They look so good, someday I hope someone gets every weapon HD.

In addition to models, we also need to work with game code. I am annoyed by position of some things in hands, and animations annoyed too)

GamerRedNeck likes this
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