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Trip mines to the 20th anniversary of Jedi Academy.
FOR YOUR CHOICE - 2 versions. JA and BF2. Models have lods and shader animation.
Made beam less visible and fixed dot at end of beam.

I think that will work in JO. (didn't check)


I wanted to do something unusual, to which little attention is paid. Mines, unfortunately, deservedly forgotten and are very weak in MP.
Also would like to fix  position of mine in hand, but developers use same mine model in hand and "armed" placed on ground. 🙄

Many thanks to @AshuraDX for his amazing Substance Painter material.
This is my first job with this.

p.s. I'm waiting for a tutorial.

Also, source materials are available at THIS LINK. Maybe you will be interested.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version v1.2

Released

Minor update

Better glow lights and HUD icons
SomaZ, DarthValeria, Lwkill and 3 others like this

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Kitsu-NeshKaa

Posted

1 hour ago, Maksman said:

They look so good, someday I hope someone gets every weapon HD.

In addition to models, we also need to work with game code. I am annoyed by position of some things in hands, and animations annoyed too)

GamerRedNeck likes this

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