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About This File

Hello all, and thank you for checking out this file. 

This is RPG Yalara v2, a revival and remastering of the original Yalara RP map by CydonPrax, then known as Ki-Adi-Mundi. The map is very popular with RP communities, and as such, I thought I'd try to give it a little facelift. That facelift turned into a bit more time as I decided to completely redo entire sections of the map, so here we are. 

The readme will contain a full list of the changes, should you wish to see them. One of the biggest changes is a marked improvement in performance, as I believe the original map never had a full -vis compile. So portalling is done better and as such, the city and temple exterior sections run much smoother.

A friendly alert that this map will likely require OpenJK to run, as it seems that base versions don't support the number of triggers / interactables present on this map. Under those conditions, the elevators in the temple don't work. However, you can still access the second floor via a teleport on the map; check out the readme for info on that. 

Anyways, I hope those of you still RPing can enjoy the map, and I look forward to hopefully producing another!

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version 2.5

Released

  • Added a teleporter to the entrance of the Ebon Hawk, taking players to the interior of SJC's Ebon Hawk from Mos Kreetle.
  • Fixed the elevators in the temple so that they act more reasonably.
  • Removed a fair amount of entities that were unnecessary and could cause problems in BaseJK at entity limits.
  • Added light shafts to the council room
  • Fixed the transition between the star port and the terminal so that players can walk from the terminal to the starport without needing to jump over the lip of the brush there.
  • Rotated the teleport orientation when teleporting into the second floor of the temple.
  • Other small cosmetic fixes.

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ZelZel

  

Very nice update! The Temple and waterfall area has a nice time of day to it now, real cool. And the changes to the layout in some areas is also real nice. Good job!

Response from the author:

Thanks a ton! It took a while to get the feel right but I think I got it down ^_^ 

Hudaw likes this
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