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Epic Challenge Mod III: Zone Of Trouble

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(PLEASE READ THE IMPORTANT.TXT FILE IN THE .ZIP BEFORE PLAYING, AND PLEASE DOWNLOAD THE TWO LITTLE FILES UNDER THE CREDITS).

 

NOTE: EAXSOUND need to be activated for ROQ videos.

 

Epic Challenge Mod III is the third mod of my creation for SP.

 

"Darth Lawn (ECMI villain) raised from the grave and conquered the galaxy, using the Zone Of Trouble, an ancient and absurd Area full of portals which allow the user to travel around differents worlds in instant. Kyle Katarn must stop him, but he will not success alone...

 

With the help of Luke Skywalker, Lana and Duncan, will you be able to accomplish your destiny ?"

 

 

 

This mod takes things in another level. I would say mapping has improved, game design also, and maps are a lot more various.

 

In this one, I created A LOT of new ennemies, sometimes 4 just for one map. I offer variety, different worlds, more than 32 maps to play (and replay ! "South Plain" is a central map which allow you to revisit some ancient maps, keeping your progress and update...), the possibility to get new powers (like metamorphosis on certains platforms), mind control and something new: you will not play only Kyle, but you will be able to play also Lana and Duncan, two invented characters.

 

Game is based from UbiSoft's underrated Tonic Trouble and from my mind.

 

There are some bugs and things to know, so READ THE IMPORTANT.TXT file before playing ! Trust me, it's important.

 

JUST NEED TO TALK ABOUT SOME OF THEM HERE:
- When you are a reborn you can't jump very high, so not forget to explore all secrets zones in Kyle. You'll understand.
- There is a bug in one map, you have a blue lightsaber instead of the violet one. The bug only occures in one map.

 

I would also say that I advice you to wait one second at least at every map begining because there are sometimes .roq cinematics.

 

Cinematics and voiceovers are not quite good, I admit it... it's more a test, because it's new, but I had fun making it, with the others persons who played the voices, so I think you'll find it funny... or akwardly fun...

 

The secrets are not like ECMI and ECMII. In this one, you'll find "E" letters, from "Epic Challenge Mod". Every time you found one, just screen it, send me it on JKHUb (personnal message) and say how you found it. Every time you do this you'll get points. "Blue E" are 5pts, "red E" 10pts and "green E" 50pts.

 

There are only three green E in the mod. If you found them, very good !

 

NOTE: If a "E" color change, it means it's a new "E" and you can screen it again.

 

 

 

So enjoy it, and may the force be with you !!!

 

TO INSTALL THE MOD,
extract all files in your game directory (LucasArts/Star Wars Jedi Knight Jedi Academy/gamedata/)

 

Make sure you put all files and folders in gamedata. You must have ECMIII pk3 in "gamedata/ECMIII"

 

I HIGHLY recommand you to make an empty copy of JKA before playing my mod, because it is huge and adapted to an empty basegame. I can't assure you it will work if you have 137 .pk3 in your base/ folder...

 

This is only compatible with Windows.

 

You need all ECMIII gamedata files to not get an error. So not forget to make a copy of your gamedata folder before overwriting it with my files.

 

TO PLAY WITH CORRECT LIGHTSABERS (FOR ENNEMIES), PLEASE DOWNLAOD THESE TWO LITTLE FILES:

 

https://jkhub.org/files/file/28-beer-on-a-stick/
https://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/

 

TWO TEASERS OF THE MOD:

 

 

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.

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Amazing :D

 

Thank you very much ! :P

 

Don't forget to screen the "E" you found if you are about to play it :P

 

 

And remind you that everything is playable, some things are just allowed lately in the mod, like jumping platforms ^^

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That strawberry will pass into legend.

 

TRUE FACT: In the last days of developpement, I found that when I clear all basegame, the strawberry didn't appear, even with the file in the ECMIII.pk3... it says that the texture "tonic//fraise" was missing...

 

I searched for hours and finally found that we must have the "textures" folder to get the bug fix. Even if the file already is in the .pk3.

 

 

But I couldn't release the mod without the strawberry.

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Fantastic.

 

Thank you sir, for following my mod during all the production and for playing all ECMII while recording it :P

 

 

I hope you'll find this one a lot better !

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When you start a new game with the mod It shows the loading screen but then it crashes any idea why.

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Hmmm.... some precisions:

- It needs to be run in administrator

- It needs all my gamedata files to work and a default base/ is better.

- Certains graphics modifications can cause crash

- A long time playing can cause crash sometimes (I mean a very long time).

- It must not have conflicted files in gamedata (or base, with others .dll than my jagame, cgame and ui.

 

 

And oh by the way, run ECMIII.bat to launch the game ! When you say "start new game" it makes me thing you have ran openjk_sp.exe without using ECMIII.bat :)

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When you start a new game with the mod It shows the loading screen but then it crashes any idea why.

 

That happened to me too; I do not know if you have to overwrite the content of ECMIII folder in the Gamedata folder.

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Yes you have to. So make a copy of your gamedata to not ruin your game and remplace all files with ECMIII files. These are needed to play. :)

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Yes you have to. So make a copy of your gamedata to not ruin your game and remplace all files with ECMIII files. These are needed to play. :)

 

Thank you. Kyle appears with a rifle but the primary attack does not work; only the secondary attack works. Also in the area of the volcano, I manage to climb to the highest platform, but then this platform low and I do not know where to go.

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I usually let players search themselves but you have made a lot for me,

 

So, at the top of the volcano, you must look at the platform (which is high), look at it under and push it. You will go down. Shoot in the dark, from where you come, and you'll find a hole. Here is the ending of the map. :)

 

 

 

Of course the platform of the volcano leads you to the top where is the jump power. :)

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I still do not see it, because the platform goes up and then descends to the place where it was before.

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Jump on the volcano when you could attein it. You'll see the lava inside it, and a little item to pick up. :)

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Jump on the volcano when you could attein it. You'll see the lava inside it, and a little item to pick up. :)

 

I already got that object, which is super jump, but I do not know where to go after this.

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The platform you used to get at the top of the volcano can be push if you look down and it will go down. With it, you'll find in the dark (the start of the volcano map) the way to go back to the beach zone. :)

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The platform you used to get at the top of the volcano can be push if you look down and it will go down. With it, you'll find in the dark (the start of the volcano map) the way to go back to the beach zone. :)

 

The platform only descends to the previous position and does not descend further although it is pushed.

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Yes, but you can go down to the start of the map without losing a lot of health and it will be 100 in the map change. ^^

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Yes, but you can go down to the start of the map without losing a lot of health and it will be 100 in the map change. ^^

 

I already found the hole, but it is quite ridiculous that Kyle has no night vision or flashlight. In addition, the sand dwellers remain quiet when they are shot.

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Kyle has been abandonned on a desert Island with only a rifle by the main ennemy. I found the rifle a lot more ridiculous ! xD

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He retrieves his powers far from the island, the begining voice tell it. He has been hurt but after the two first maps all come back (the possibility to change fight style only come back in the fourth map).

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