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SW JKA KotOR 2 Duels Multiplayer Map Pack V2

   (17 reviews)

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About This File

V2 DESC.
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STAR WARS JEDI KNIGHT: JEDI ACADEMY
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MOD AUTHOR: JESUS F.G./JAMYZGENIUS
EMAIL: JamyzGenius@hotmail.com
MOD NAME: SWJKA KotOR2 Duels Multiplayer Map Pack V2
FILE DATE: June 15th 2018
TITLE: MANUAL - README

 

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INSTALLATION
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Grab the following files

 

“KotOR2DuelsMultiplayerMapPackV2-Standalone.pk3”
“KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3”
“CITADELSKY.pk3”
“MALACHORSKY.pk3”
“RAVAGERSKY.pk3”
“TELOSSKY.pk3”
and throw them into your Jedi Knight Jedi Academy/Gamedata/base folder

 

Note 1: Please do not mix this files with the modded files released in the Version 1.1 of KotOR 2 Duels. That mod version already has bots and maps included. This standalone pack version is just an extraction of the mod, but may operate a little bit different. Please do not mix this and that files since that is not how I designed them. Remember, this is just a standalone pack meant to work for those that do not want to download KotOR 2 Duels, or want to use it in the base folder, or probably in a private mod with a combination of plenty of other mods.

 

Note 2: If you are going to use the map-pack with the KotOR bots I released, I recommend getting the necessary files into an independent folder in your Gamedata. It can be called anything. As long as it is detected by your mod files inside Jedi Academy Multiplayer, you are good to go. This is just in case you have other mods or bots which may conflict with the bots themselves. Remember, I did put the maximum bot number in my bot pack. So, if you have more bots. Some may not be shown.

 

Note 3: 75 KotOR botpack available in Moddb, under the SWJKA KotOR 2 Duels addons page. Thank you!

 

 

 

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SUMMARY
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This is the revisited version of my old KotOR 2 duels map-pack. This V2 contains three more maps, several re-designed levels plus plenty of tweaks and fixes for multiplayer gameplay. Note that this is the standalone version so several Npcs and Easter Eggs may not work. These were designed in combination with the mod pack. But the core functionality of this pack will work well. Maps will be playable and bot friendly.

 

Patch notes V2.

  • Added break points to all of the maps. The environments are now destructible. Almost like in the Matrix. Not all the maps support this and some support it more than others, but in one way or another, you may see the floor breaking or a wall. Maybe a support, or probably something else. I hope you like this feature.

 


Maps:

  • Revisited each map of the mod in its single player and multiplayer versions. Then, I did a rebuilt process on all of them. Lightning looks a little bit better, but the build times did increase exponentially in some maps. Some more details in the following lines.
    • Fixed an issue with an invisible wall on Dxun Mandalorian Outpost.
    • Citadel Station Docks had been redesigned. Now, there are two more areas to enter and grab pickups.
    • Fixed lightning issues on the Dantooine mission against Vrook.
    • Changed texturing in all of the tomb maps from Korriban.
    • Redesigned Sion Duel at Korriban to resemble more to the academy at KotOR 2.
    • Fixed trigger issues on most maps.
    • Added a fog layer to The Ravager map.
    • Fixed song quality issues.
    • Fixed the fog on the Kreia Vision map. Back then it was yellow-gray, now it is blue.
    • Fixed several lightning issues on the ceiling from the Malak vision map.
    • Fixed plenty of texturing areas on Citadel Station. Same with entities and removed breakables. Added doors and tweaked entities for all three modules.
    • Revisited and did a small re-design to the Dxun Duel with the Sith Lords map. The background is not more reminiscent of its KotOR 2 area, and added red fog.
    • Added breakables on almost all maps. This means that when you hit a place in the floor or a wall it will break. Works in both, Singleplayer and Multiplayer.
    • Added a hollow tomb in the Dxun Duel with the Sith Lords map. Now, the player can pick up the Freedon Nadd lightsaber. If you have a single blade, it will automatically assign you the second saber.

    [*]Tested for bugs, found plenty, but fixed most by this release. (AKA invisible walls, objects, broken geometry, bad texturing, etc.) Maps should be working really nice, especially the ones from Multiplayer. I took extra care on these. If you find any bugs, please feel free to let me know to fix these in the future. [*]Darth Sion duel at Korriban has been re-designed. I decided that the map was not good enough, and I did a small re-design. I hope you like it. [*]Multiplayer maps had been deeply tweaked. In this situation, I added better entities for multiplayer gameplay. The one I like the most is Citadel Station. You will find plenty of medpacks, shields, weapons and more around maps. [*]I did some small secret easter eggs to some maps. The first one is on Peragus. If you are using the mod, plus the map-pack correctly. You will be able to see Atton in its cage. That area is now accessible. Next is on the Trayus Academy, at the duel with sion. There is a wall which you can break and which will give you plenty of items to survive the duel. Also, I added a door in this area which also includes a room with entities for the player. [*]Levelshots had been tweaked, both singleplayer and multiplayer. Also, revisited plenty of levelshots that had typo errors. I still have these, but at least they will not be like way back. They were pretty bad.

 


Audio:

  • Revisited all of the map audio files and changed them while in the editor. Now, the music sounds better. Every song has been re-exported to reach maximum quality that I can possible deliver. Some others could not be done because they had limitations within the script, and they had to be that way. Still, everything sounds better than before. That last Ebon Hawk battle music I left regarding its quality was a sin. I apologize about that.

 


Bugs:

  • NPC will be missing from several maps. This is due that the KotOR 2 mod files are not in the combination. But this does not affect gameplay in any way or another.
  • Did not saw anything else so far, but if you see something feel free to let me know so I may fix it in a possible (can’t promise it) release. Thank you!

 


Notes:
1.- This package replaces three sky textures. These are Coruscant for Telos Citadel Station Under Attack. Then, Boba_night for Citadel Station. Next, The Ravager sky for Byss and finally Malachor for Vjun. In any case and for convenience. In case you need to use the bot files or maps beyond or outside the modded folder. If you want to use the original skies again. Just remove the respective sky .pk3 from your base or modded folders. Again they go like this:

  • MALACHORSKY.pk3 – Reeplaces Vjun sky.
  • CITADELSKY.pk3 – Reeplaces Boba_Night sky.
  • TELOSSKY.pk3 – Reeplaces Coruscant sky.
  • RAVAGERSKY.pk3 – Reeplaces Byss sky.


Remember, if you don’t want the KotOR 2 skies anymore, or any sky from the list. Just remove the .pk3 from your modded or base folders.

 


3.- The file “KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3” contains a quick fix for the Prisoner NPC. Basically the NPC appeared texture-less (gray and white texture all over the model) when loaded. This was pointed to the Prisoner2 NPC inside the Prisoner NPC file, so I just changed the Prisoner2 model to load Prisoner default. If this file is making any of your mods conflict. Just remove it. Any other prisoner replacement will work fine. Thank you.
4.- I may release all the source files of the maps someday in the future. I am still debating if I should do it. This is pointed for the community to do whatever they want with the maps for their personal or public projects. I may think about it. Anyways, if you see in the future a pack with the .map files, I will do my best to release all the maps. For now, I am still in doubt if the pack will see the light, let’s see in the future.
5.- For the curious, this update took more than I expected. I worked on this for about an entire week counting in hours. So, about 336 hours or so. This pointed to the entire KotOR 2 mod v1.1 – Also, something to point out. These maps are not module ports. I designed the geometry of these maps from scratch in GTK Radiant 1.4 and 1.5.
6.- KotOR 2 Duels V1.1 is available online, ready to download and play. I hope you like the mod!

 

MAP NAMES:
/Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck"
/Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar"
/Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel"
/Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand"
/Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1"
/Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2"
/Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3"
/Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy"
/Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost"
/Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd"
/Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room"
/Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory"
/Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel"
/Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station"
/Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck"
/Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel"
/Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core"
New maps
/Devmapall MalachorOutsideSmallMultiplayer "Malachor Hanharr Trap"
/Devmapall KreiaVsSionPeragusMultiplayer "Peragus Kreia vs Sion"
/Devmapall NarShaddaaCantinaMultiplayer "Nar Shaddaa Cantina"

 

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CREDITS
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Texture Credits: Raven Software, LucasArts, Obsidian Entertainment and Bioware.
Music by John Williams and Mark Griskey.

 

For more detailed information regarding credits for past versions. I invite you to come and take a look at the credits folder. There are readmes and a credit file. Thank you!

 

 

 


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


THANKS FOR PLAYING!


-Jesus F.G./JamyzGenius

 

 

 


V1 DESC. - [OUTDATED MOD FILE INFO, PLEASE SEE V2 README OR NEWEST FOR UP-TO-DATE INFORMATION. THANK YOU SO MUCH]. - LEFT FOR REFERENCE.
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STAR WARS JEDI KNIGHT: JEDI ACADEMY
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AUTHOR/DEVELOPER CONTACT INFO
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AUTHOR: JESUS F.G/JAMYZGENIUS
EMAIL: JAMYZGENIUS@HOTMAIL.COM
MODDB: http://www.moddb.com/members/jamyzgenius
WEBPAGE: https://sites.google.com/site/jesusfernandezgarciaportfolio/home
STEAM WORKSHOP: http://steamcommunity.com/id/JamyzFtw/

 

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FILE DETAILS
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FILE: STAR WARS KNIGHTS OF THE OLD REPUBLIC 2 DUELS MULTIPLAYER MAP PACK
FILESIZE: 148MB
TYPE: MAP PACK COMPILATION [EXTRACTION FROM MY MOD]
RELEASE DATE: 29 AUGUST 2015

 

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DESCRIPTION
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KotOR 2 Map Pack from my mod Jedi Knight Knights of the Old Republic 2 Duels.

 

This is a compilation of the maps I did for my mod Star Wars Jedi Knight Knights of the Old Republic 2 Duels. This contains 17 maps with several gamemodes. Every map has been converted to multiplayer and I added botroutes to every map in this compilation.
I do hope you enjoy this map pack a lot as I did developing it. You will notice several differences as-well, specially in the Citadel Station map from the one in the mod.

 

Maps in the compilation. SUPPORTED GAMEMODES RECOMMENDED PLAYERS
"Peragus Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 8 TO 10
"Telos Citadel Station Hangar" [DUEL, POWERDUEL] 2 TO 3
"Nar Shaddaa Zez Kai Ell Duel" [DUEL, POWERDUEL] 2 TO 3
"Dantooine Master Vrook Last Stand" [DUEL, POWERDUEL] 2 TO 3
"Korriban Tombs Part 1" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
"Korriban Tombs Part 2" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
"Korriban Tombs Part 3" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 4
"Korriban Sith Academy" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 10
"Dxun Mandalorian Outpost" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS
"Dxun Tomb of Freedon Nadd" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 8
"Onderon Palace Throne Room" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12
"Ebon Hawk Side Dormitory" [DUEL, POWERDUEL] 2 TO 3
"Telos Polar Academy Duel" [DUEL, POWERDUEL, FREE FOR ALL] 6 TO 12
"Telos Citadel Station" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS
"The Ravager Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12
"Malachor Darth Sion's Duel" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
"Malachor Trayus Core" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 12

 

This compilation was made exclusively for Multiplayer, but if you for any reason want to play my maps in single player. Here is how to load each map:
Open the console with the ` key [u.S. Keyboard] and type the following for each map.

 

/Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck"
/Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar"
/Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel"
/Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand"
/Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1"
/Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2"
/Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3"
/Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy"
/Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost"
/Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd"
/Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room"
/Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory"
/Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel"
/Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station"
/Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck"
/Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel"
/Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core"

 

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INSTALLATION
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Throw/Put/Paste "KotOR2DuelsMultiplayerMapPack.PK3" , "MALACHORSKY.PK3" and "RAVAGERSKY" to your Jedi Academy/Gamedata/Base. If you are in Steam: SteamApps/Common/JediAcademy/Gamedata/Base.

 

"MALACHORSKY" AND "RAVAGERSKY" are replacements of the byss and vu_ skyboxes. If this change annoys you, just remove the both files from your base folder.

 

To uninstall: Just delete the three files from your base folder.

 

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NOTES AND CREDITS
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CREDITS: THE TEXTURES BELONG TO OBSIDIAN ENTERTAINMENT AND BIOWARE. THOSE ORIGINALLY ARE FROM THE VIDEOGAME STAR WARS KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS.
Developer(s) Obsidian Entertainment
Publisher(s) LucasArts
Producer(s) Chris Parker
Designer(s) Chris Avellone
Programmer(s) Chris Jones
Artist(s) Aaron Meyers
IF FOR SOME REASON YOU WILL USE THIS TEXTURES:
1.- GIVE CREDIT TO THE DEVELOPERS/COMPANIES THAT MADE THEM.
2.- OWN STAR WARS KNIGHTS OF THE OLD REPUBLIC 2: THE SITH LORDS and of course STAR WARS JEDI KNIGHT: JEDI ACADEMY.
3.- COPY AND PASTE THIS README INTO YOUR MODIFICATION

 

NOTE: I DONT/YOU DONT HAVE PERMISSION FROM THE DEVELOPERS/COMPANIES TO USE THEM. USE THEM AT YOUR OWN RISK. I DON'T TAKE ANY RESPONSABILTY FROM YOUR ACTS ON HOW YOU MANAGE THIS TEXTURES. YOU ARE WARNED.

 

NOTE 2: IF YOU FOR SOME REASON WANT TO DECOMPILE ANY OF MY MAPS. OR USE THIS COMPILATION, INCLUDING EVERY OR ANY FILE. PLEASE IF YOU CAN, CONTACT ME. IF FOR ANY REASON YOU CANNOT CONTACT ME, I AM OK WITH THAT, BUT GIVE ME CREDIT AS: "JESUS F.G/JAMYZGENIUS"

 

IT WILL MAKE ME GLAD THAT YOU USED MY CREATIONS [NOT THE TEXTURES NOR ORIGINAL IDEAS] IN A GOOD AND RESPECTFUL WAY, AND YOU DID CREDITED ME OR CONTACTED ME FOR A PERMISSION. I WOULD NOT LIKE TO DISCOVER THAT YOU USED THE STUFF I WORKED IN FOR 8 MONTHS AND NOT CREDITED ME. PLEASE, DO IT. IT TAKES LESS THAN 5 MINUTES TO DO SO. Scratched text is not applicable anymore towards note 2, modified on February 20th of 2019. Please see the V2 readme or newest version if existent for up-to-date description regarding more information about this. Maps will be allowed for use to anybody in their online mods, experiments, online add-on packs, etc. only after I post a source pack containing the original .map files only. Source pack may not see the light. If it is released, it will be located on the Moddb KotOR 2 Duels mod webpage, under the downloads section and will contain specific details about credits and any other requirements for any person that wishes to use these maps in any of your JKA modifications. Requirements will be similar such as including any original readmes, crediting map creator, asset developers, texture artist/s creators, etc. As for the moment, the usage or modification of the maps in this map-pack, and the mod itself (any version) is not allowed willingly by me in any of your present or future online published modifications, add-on packs, experiments, etc. Again, if the source pack is non-existent/non-released. It will be allowed by me willingly only after the source pack is published by me online on the Moddb KotOR 2 Duels mod web-page. Something very important, you should not use these maps for any purpose outside of Star Wars Jedi Knight: Jedi Academy, even after the map source pack is released (if it sees the light). Thank you so much for your understanding.

 

FINALLY, YOU ARE FREE TO USE MY MAPS IN YOUR SCREENS OR VIDEOS. I MEAN, WHY NOT. BUT IF YOU CAN, THROW ME A CREDIT LINE IN YOUR DESCRIPTION OR AROUND YOUR VIDEO/README/INTRODUCTION/POST/THREAD. IT WILL MAKE ME REALLY HAPPY AND IT WILL ALLOW MORE PEOPLE TO KNOW WHAT I DO. THANKS A LOT :]

 

NOTE 3: THIS MAP PACK IS AN EXCLUSIVE COMPILATION FROM MY MOD, AND IT WILL REMAIN TO BE KNOWN AS THE SOURCE OF THE MAP PACK FROM MY MOD. THIS IS NOT AN INDIVIDUAL OR INDEPENDENT RELEASE, THIS IS AN EXCTRACT/PIECE FROM THE MOD I WORKED IN FOR 8 MONTHS. [JEDI ACADEMY KOTOR 2 DUELS]

 

NOTE 4: IF YOU ARE USING A NO CD CRACK, YOU WILL BE, PROBABLY! GETTING A G_PARSEPACKS ERROR. I DON'T RECOMMEND TO USE ANY KIND OF CRACKS WHILE PLAYING ANY OF MY MAPS AT MULTIPLAYER.

 

BUILD TIME: AROUND 10 HOURS TO CONVERT THE 17 MAPS TO MULTIPLAYER, TO ADD BOUTROUTES AND TO MAKE CHANGES OR FIXES TO CERTAIN AREAS.
MOD BUILD TIME: SOME MAPS TOKE A LOT, FOR EXAMPLE CITADEL STATION TOKE AROUND 2 WEEKS IN HOURS TO BUILD IT TO IT'S FINAL FORM. SOME MAPS TOKE HOURS, FOR EXAMPLE DARTH SION DUEL AT KORRIBAN TOKE 2 TO 3 HOURS. THE ENTIRE MOD, INCLUDING CINEMATICS, MAPS, MENUS, ART, ETC. TOKE 8 MONTHS TO GET TO THE RELEASE OF 15 SCRIPTED DUELS AND 2 LONG AND FULLY SCRIPTED MISSIONS.

 

 

 

 

 

YOU CAN GET KOTOR 2 DUELS IN HERE! http://www.moddb.com/mods/jedi-academy-knights-of-the-old-republic-duels

 

 

 

I WOULD REALLY THANK TO EVERYONE FOR THEIR SUPPORT! FRIENDS, FAMILY, GAME DEVELOPERS, ARTISTS, VOICE ACTORS, ETC. MY RESPECT TO EVERYONE THAT HAS BEEN WITH ME IN THIS YEARS AND TO THE PEOPLE THAT MADE STAR WARS KNIGHTS OF THE OLD REPUBLIC II. THANK YOU SO MUCH!
SPECIAL THANKS TO GEORGE LUCAS.

 

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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
-----------------

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version V2

Released

  • Quick Fix 6th to 8th August 2018 (08/08/2018).
  • -Extra small fixes needed for the Citadel Station maps - textures and geometry fixed.
  • The following maps had been revised:
  • Telos Citadel Station
  • -Fixed plenty of geometry issues around the map.
  • -Re-worked texture placement and completely retextured several areas.
  • -Fixed several brushes with invisible faces.
  • -Reworked several areas to improve the outside design when looking at the apartment windows.
  • -Added several brushes to improve layout for extra areas.
  • -Added an easter egg. Noclip needs to be used to see it properly.
  • -Fixed white spots on the Citadel Station skybox.
  • Telos Citadel Station Docks
  • -Fixed several texture issues.
  • -Fixed geometry in lower and upper areas of the map.
  • -Re-done Botroutes to avoid bots jumping around the left hall that connects to the hangar.
  • Dxun Mandalorian Outpost
  • -Improved distance render for multiplayer.
  • Quick Fix 4th August 2018.
  • -Fixed an issue with the ceiling on the Korriban Darth Sion Map.
  • -Removed extras from the same map and fixed several decoration brushes.
  • -Fixed several small details on the Citadel Station maps lightning, textures and geometry.
  • V2 Quick-fix - Fixed an invisible area located under the lower part of the main platform from the Malachor V Trayus Core map. Sorry about the constant uploads. I really had to fix that one. All file platforms had been updated with the patch. Also, fixed the distance issues in the same map. Sometimes if the player went too far from the platform, the camera started to lose geometry visibility.
  • V2 UPLOADED - FIXED PLENTY OF BUGS, REBUILT MAPS, AND MORE. Please check the description for more info. Bot-pack available in Moddb under the SWJKA KotOR 2 Duels addons page. Thank you! and hope you enjoy this pack.
  • Filed Edited in June of 2018th. Botroutes were not included in its original release and I included them here. Sorry about that, and thank you for downloading this pack.
  • V1 DESCRIPTION REVISED - February 20th 2019, modified description. Scratched V1 map usage beyond mod package. V2 readme or any future version, if existent, will include up-to-date information about this scenario. Thank you so much.

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