About This File
This is released as a separate file to the first because it changes a few cosmetic things (such as the grips being changed, and the chrome shader added, and the textures lightened)
And I want more files under my name
Please Note: Make sure you remove resolute(crystalchamber).pk3, other wise you may have problems with duplicating backhand saber and I don't know what else
Like the last one, I shall quote myself from the readme
DESCRIPTION: *V1* This is a reasonably simple saber with a piece removed to show the crystal chamber (which is based somewhat off the SWTOR design) ... It may have too many vertices... maybe
*V2* Mostly the same as v1, except I have removed the modeled (anikin styled) grips and done a texturd one on the hilt itself (more Obi-Wan(y)). Also canged the shader to the chrome, which I think looks better since you can see it shine. Change the button into a triangle shape to bring down the vert count a little since it is so snall (and it just looks cooler). Added another tag_blade at the crystal to make it extra glowy. Also made a Resolute_Staff, once again 'cause I could.
Readme
(This is mostly copied from my version 1 readme )
TITLE: Resolute (Crystal Chamber Saber) V2
AUTHOR: Zicmak
FILENAME: resolute(crystalchamber)_v2.pk3
FILESIZE: 112kb
DATE RELEASED: 13 February 2013
CREDITS: Me (mostly) Raven (or Lucas arts... or disney... who ever owns the game assets:P) for some shaders and textures (to do with the shaders)
INSTALLATION INSTRUCTIONS: Remove resolute(crystalchamber).pk3 from your base first if you have it, Unzip the file and place resolute(crystalchamber)_v2.pk3 into your base folder.
DESCRIPTION: *V1* This is a reasonably simple saber with a piece removed to show the crystal chamber (which is based somewhat off the SWTOR design) ... It may have too many vertices... maybe
*V2* Mostly the same as v1, except I have removed the modeled (anikin styled) grips and done a texturd one on the hilt itself (more Obi-Wan(y)). Also canged the shader to the chrome, which I think looks better since you can see it shine. Change the button into a triangle shape to bring down the vert count a little since it is so snall (and it just looks cooler). Added another tag_blade at the crystal to make it extra glowy. Also made a Resolute_Staff, once again 'cause I could.
BUGS: Nada
COMMENTS: *V1*This is my first lightsaber hilt that is actually a lightsaber... my first (and second) was a Tron Light Disk
*V2* This saber thing is full of new stuff for me... This is the first that I made that is mostly on one .jpg, making it my best uv map yet, and bringing the file size down
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
What's New in Version V.2
Released
- Removed the modeled grips, texturing them onto the hilt itself
- Changed shader from chrome_invs to chrome
- Changed the button into a triangle
- Added a second tag_blade at the crystal for the glow effect
- Added Resolute_Staff
- Re-uvmapped the saber to fit it mostly on one .jpg