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About This File

This is released as a separate file to the first because it changes a few cosmetic things (such as the grips being changed, and the chrome shader added, and the textures lightened)

And I want more files under my name :P

 

Please Note: Make sure you remove resolute(crystalchamber).pk3, other wise you may have problems with duplicating backhand saber and I don't know what else :P

 

Like the last one, I shall quote myself from the readme

DESCRIPTION: *V1* This is a reasonably simple saber with a piece removed to show the crystal chamber (which is based somewhat off the SWTOR design) ... It may have too many vertices... maybe

*V2* Mostly the same as v1, except I have removed the modeled (anikin styled) grips and done a texturd one on the hilt itself (more Obi-Wan(y)). Also canged the shader to the chrome, which I think looks better since you can see it shine. Change the button into a triangle shape to bring down the vert count a little since it is so snall (and it just looks cooler). Added another tag_blade at the crystal to make it extra glowy. Also made a Resolute_Staff, once again 'cause I could.

 

 

 

Readme

 

(This is mostly copied from my version 1 readme :P)

 

TITLE: Resolute (Crystal Chamber Saber) V2

AUTHOR: Zicmak

 

FILENAME: resolute(crystalchamber)_v2.pk3

FILESIZE: 112kb

DATE RELEASED: 13 February 2013

CREDITS: Me (mostly) Raven (or Lucas arts... or disney... who ever owns the game assets:P) for some shaders and textures (to do with the shaders)

 

 

INSTALLATION INSTRUCTIONS: Remove resolute(crystalchamber).pk3 from your base first if you have it, Unzip the file and place resolute(crystalchamber)_v2.pk3 into your base folder.

 

DESCRIPTION: *V1* This is a reasonably simple saber with a piece removed to show the crystal chamber (which is based somewhat off the SWTOR design) ... It may have too many vertices... maybe

*V2* Mostly the same as v1, except I have removed the modeled (anikin styled) grips and done a texturd one on the hilt itself (more Obi-Wan(y)). Also canged the shader to the chrome, which I think looks better since you can see it shine. Change the button into a triangle shape to bring down the vert count a little since it is so snall (and it just looks cooler). Added another tag_blade at the crystal to make it extra glowy. Also made a Resolute_Staff, once again 'cause I could.

 

BUGS: Nada

 

COMMENTS: *V1*This is my first lightsaber hilt that is actually a lightsaber... my first (and second) was a Tron Light Disk

*V2* This saber thing is full of new stuff for me... This is the first that I made that is mostly on one .jpg, making it my best uv map yet, and bringing the file size down :D

 

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version V.2

Released

  • Removed the modeled grips, texturing them onto the hilt itself
  • Changed shader from chrome_invs to chrome
  • Changed the button into a triangle
  • Added a second tag_blade at the crystal for the glow effect
  • Added Resolute_Staff
  • Re-uvmapped the saber to fit it mostly on one .jpg

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