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About mrwonko
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Germany
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Jack of all Trades
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mrwonko's Achievements
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mrwonko liked a post in a topic: Can you apply the disintegration effect to lightsabers? If so, how can I do it?
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Maui liked a post in a topic: PK3 put inside Base folder isn't being loaded (JKA)
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PK3 put inside Base folder isn't being loaded (JKA)
mrwonko replied to TheFoxTrotte's topic in Modding Assistance
In principle, 7zip should also work, but you have to be careful not to create a .7z file, it has to be an old-school .zip. But if Pakscape works for you, it's probably easier to simply stick to that. -
Needing Help With Moving Face Bones in Skinning Mod
mrwonko replied to WhiteSaber's topic in Modding Assistance
You cannot move the bones, all player models share the _humanoid skeleton and have to conform to it. Besides, you don't need to move bones to attach the model to them, you need to weight the model, i.e. define which vertex is affected by which bone. Since this needs to be quite precise for facial animation, weight painting may be the best option. -
Is there a mod to practice light saber duels with NPCs?
mrwonko replied to Xoxx's topic in General Modding Discussions
So what exactly are you looking for? If you just want to create some NPCs to battle against, you can use the "npc spawn" cheat. -
mrwonko liked a post in a topic: Blender 4.0 error with importing GLM files
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bigphil2695 liked a post in a topic: Blender 4.0 error with importing GLM files
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Blender 4.0 error with importing GLM files
mrwonko replied to bigphil2695's topic in Modding Assistance
Turns out this was already fixed in 2020, you must be on an older version of the plugin. The version on jkhub is used to be outdated, you can find the latest one here: Release nightly · mrwonko/Blender-Jedi-Academy-Tools (github.com) -
PK3 put inside Base folder isn't being loaded (JKA)
mrwonko replied to TheFoxTrotte's topic in Modding Assistance
Make sure the name of your pk3 comes alphabetically after assets6.pk3. If it's something like "alternatekyle.pk3", it will be overwritten by the original assets instead of the other way around. -
In the Ghoul 2 properties, I don't think the name is supposed to end in _0. Compare that one to a working model to check. Usually the _0, _1 etc. suffixes are only there to disambiguate the objects, but all LODs have the same G2 name with no LOD suffix.
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Import player model to Blender - question about skin names
mrwonko replied to Jedijedi's topic in General Modding Discussions
The importer only supports one .skin file at a time, and it does not auto-hide surfaces marked as "*off". You'll have to manually combine the .skin files into a single one, and then manually hide/remove all undesired surfaces. -
bigphil2695 liked a post in a topic: Blender 4.0 error with importing GLM files
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Blender 4.0 error with importing GLM files
mrwonko replied to bigphil2695's topic in Modding Assistance
Yeah, apparently time.clock was removed in Python 3.8 and Blender must have updated to that version (or newer) now. The add-on needs to be adjusted accordingly. I hate it when programming languages just randomly decide to break your program in a new version... -
How do i select the root pose as the first frame in Blender?
mrwonko replied to Piaujeymer's topic in Modding Assistance
I currently do not see the connection between the title of this thread and your message. Please describe in more detail what steps you have performed. How do you merge glas? -
mrwonko liked a post in a topic: Help with entity modding lighting please!
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No, you cannot change the lightmap using entity modding. The only way to get rid of it is to use a fullbright shader that ignores the lightmap, but a) that's going to look terrible and b) there probably aren't any existing fullbright shaders for the textures you want to use, and you cannot add new shaders through entity modding.
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I don't know of any, and if there were any, I wouldn't want to use them. I appreciate the Discord having different channels I can mute individually, to recreate that with telegram you'd need dozens of chats that people have to join individually. Just fix your Discord?
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Need help with importing humanoid playermodels in Blender [JKA]
mrwonko replied to LennyGuy20's topic in Modding Assistance
Check the manual, you need to unpack models/players/_humanoid/_humanoid.gla and either have the files in GameData/Base or manually configure the base path on import. -
jedimaster123 liked a post in a topic: GTKRadiant 4 crashing on Windows 10 when I try to open a saved map.
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Does the underwater fog still work? I assume the blue character is related to that somehow, since it's also blue. bespin/water2 has fogparms configured to give it that blue fog, while caulk_water does not configure any fog, so I'm not sure which takes precedence when you mix both on a brush.